chore: version packages#36
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Deploying effex-api with
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Deploying effex with
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| Status: | ✅ Deploy successful! |
| Preview URL: | https://b628986d.effex.pages.dev |
| Branch Preview URL: | https://changeset-release-main.effex.pages.dev |
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@effex/core@1.1.1
Patch Changes
2a730e7: Wire up
staggerforeach's enter animations.staggerwas declared onListAnimationOptionsand exported via helpers (stagger,staggerFromCenter) but nothing in the runtime consumed it, soeach({ animate: { stagger: stagger(40) } })produced no visible staggering. The API had been advertising the feature without implementing it.Now
reconcilecaptures astaggerStartAttimestamp when a batch begins and threads it plustotalItemsthrough to each slot's animation.forkSlotEntercomputes the target fire time asstartAt + stagger(index, total)and delays only the residual after reconcile overhead — so item N always fires at the same wall-clock moment regardless of how long reconcile takes to iterate to slot N. Without the shared reference, per-slot delays would compound and each item would drift further behind its expected position.Applies to
each(client, client-fallback-during-hydration, hydration-root, and intro re-animation paths).when/match/ etc. don't take a stagger option — they render single elements.@effex/dom@1.2.1
Patch Changes
2a730e7: Wire up
staggerforeach's enter animations.staggerwas declared onListAnimationOptionsand exported via helpers (stagger,staggerFromCenter) but nothing in the runtime consumed it, soeach({ animate: { stagger: stagger(40) } })produced no visible staggering. The API had been advertising the feature without implementing it.Now
reconcilecaptures astaggerStartAttimestamp when a batch begins and threads it plustotalItemsthrough to each slot's animation.forkSlotEntercomputes the target fire time asstartAt + stagger(index, total)and delays only the residual after reconcile overhead — so item N always fires at the same wall-clock moment regardless of how long reconcile takes to iterate to slot N. Without the shared reference, per-slot delays would compound and each item would drift further behind its expected position.Applies to
each(client, client-fallback-during-hydration, hydration-root, and intro re-animation paths).when/match/ etc. don't take a stagger option — they render single elements.Updated dependencies [2a730e7]
@effex/form@1.0.2
Patch Changes
@effex/router@1.2.3
Patch Changes
docs@0.0.15
Patch Changes