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import argparse
import platform
import pygame
from connection import Connection
if platform.system() == "Windows":
PYGAME_WINDOW = "python.exe"
else:
PYGAME_WINDOW = "pygame test"
parser = argparse.ArgumentParser()
parser.add_argument("x", nargs="?", type=int, help="X resolution", default=800)
parser.add_argument("y", nargs="?", type=int, help="Y resolution", default=600)
group = parser.add_mutually_exclusive_group()
group.add_argument(
"-f", "--fullscreen",
action="store_const",
dest="mode",
const="f",
help="Start the testing app in fullscreen mode"
)
group.add_argument(
"-b", "--borderless",
action="store_const",
dest="mode",
const="b",
help="Start the testing app in a borderless window"
)
class LimList():
""" List with a max size """
def __init__(self, max_size=10):
self.ls = []
self.max_size = max_size
def __iter__(self):
return iter(self.ls)
def add(self, item):
self.ls.insert(0, item)
if len(self.ls) > self.max_size:
self.ls.pop()
def main(args):
# Start pygame
pygame.init()
res = (args.x, args.y)
print(args.mode)
if args.mode == "f":
screen = pygame.display.set_mode(res, flags=pygame.FULLSCREEN)
elif args.mode == "b":
screen = pygame.display.set_mode(res, flags=pygame.NOFRAME)
else:
screen = pygame.display.set_mode(res, flags=0)
pygame.display.set_caption("pygame test")
pygame.mouse.set_pos(400, 300)
font = pygame.font.SysFont(None, 30)
# Start client connection
c = Connection()
key_d_log = LimList(10)
key_u_log = LimList(10)
keys_held = set()
click_pos = None
mouse_pos = None
mouse_rel = None
frame = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
exit()
name = pygame.key.name(event.key)
keys_held.add(name)
key_d_log.add(name)
if event.type == pygame.KEYUP:
name = pygame.key.name(event.key)
keys_held.discard(name)
key_u_log.add(name)
if event.type == pygame.MOUSEBUTTONDOWN:
name = "mouse {}".format(event.button)
keys_held.add(name)
key_d_log.add(name)
click_pos = event.pos
if event.type == pygame.MOUSEBUTTONUP:
name = "mouse {}".format(event.button)
keys_held.discard(name)
key_u_log.add(name)
click_pos = event.pos
if event.type == pygame.MOUSEMOTION:
mouse_pos = event.pos
mouse_rel = event.rel
screen.fill((0, 0, 0))
# Draw text
surface = font.render("Down: " + ", ".join(key_d_log), True, (255, 255, 255))
screen.blit(surface, (10, 10))
surface = font.render("Up: " + ", ".join(key_u_log), True, (255, 255, 255))
screen.blit(surface, (10, 40))
surface = font.render("Held: " + ", ".join(sorted(keys_held)), True, (255, 255, 255))
screen.blit(surface, (10, 70))
surface = font.render("Click: " + str(click_pos), True, (255, 255, 255))
screen.blit(surface, (10, 100))
surface = font.render("Mouse: {} (rel: {})".format(mouse_pos, mouse_rel), True, (255, 255, 255))
screen.blit(surface, (10, 130))
surface = font.render("Frame: {}".format(frame), True, (255, 255, 255))
screen.blit(surface, (10, 160))
pygame.display.flip()
# Send/receive requests
# Set image quality
c.req.quality = 80
# Press keys
if frame == 1000:
c.req.press_keys.append("x")
c.req.press_keys.append("left shift")
c.req.press_keys.append("semicolon")
c.req.press_keys.append("numpad 0")
# Take screenshot
if frame == 1001:
c.req.get_image = True
c.req.process_name = PYGAME_WINDOW
# Release keys
if frame == 1100:
c.req.release_keys.append("x")
c.req.release_keys.append("left shift")
c.req.release_keys.append("semicolon")
c.req.release_keys.append("numpad 0")
# Take screenshot
if frame == 1101:
c.req.get_image = True
c.req.process_name = PYGAME_WINDOW
# Move mouse
if frame == 1200:
c.req.mouse.x = 1
c.req.mouse.y = -25
# Take screenshot
if frame == 1201:
c.req.get_image = True
c.req.process_name = PYGAME_WINDOW
resp = c.send_request()
if resp is not False:
if len(resp.image) > 0:
with open("frame_{}.jpg".format(frame), "wb") as f:
f.write(resp.image)
frame += 1
if __name__ == "__main__":
args = parser.parse_args()
main(args)