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47 lines (34 loc) · 1.1 KB
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SceneSwitcher.gd
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47 lines (34 loc) · 1.1 KB
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extends Node
var next_level = null
onready var current_level = $GrassLevel
onready var anim = $AnimationPlayer
func _ready() -> void:
current_level.connect("level_changed", self, "handle_level_changed")
current_level.play_loaded_sound()
func handle_level_changed(current_level_name: String):
var next_level_name: String
match current_level_name:
"grass":
next_level_name = "Desert"
"desert":
next_level_name = "Grass"
_:
return
next_level = load("res://" + next_level_name + "Level.tscn").instance()
next_level.layer = -1
add_child(next_level)
anim.play("fade_in")
next_level.connect("level_changed", self, "handle_level_changed")
transfer_data_between_scenes(current_level, next_level)
func transfer_data_between_scenes(old_scene, new_scene):
new_scene.load_level_parameters(old_scene.level_parameters)
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
match anim_name:
"fade_in":
current_level.cleanup()
current_level = next_level
current_level.layer = 1
next_level = null
anim.play("fade_out")
"fade_out":
current_level.play_loaded_sound()