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29. Angular, Part 2

[toc]


🏃 Rush! Gonna have to one back to this later

29.1. Angular Directives

29.1.1. Open the Lesson 2 Folder

29.2. ngFor

29.2.1. ngFor Syntax

29.2.2. Try It

29.2.2.1. What If ❓

29.2.2.2. Bonus What If ❓ ❓

29.2.3. Check Your Understanding ✅

29.3. ngIf

29.3.1. *ngIf Syntax

29.3.1.1. Logical Operators With *ngIf

29.3.1.2. What About if/else?

29.3.2. Try It

29.3.3. Check Your Understaning ✅

29.4. Events

29.4.1. Angular Events

29.4.1.1. Syntax

29.5. Responding to User Input

29.5.1. Change Practice Folder

29.5.2. Set Up an Input Box

29.5.3. Changing the Event

29.5.3.1. Modifying keyup

29.5.3.2. Wait for a Click

29.5.3.3. Now Add a Button

29.5.4. Summary

29.6. Events Can Call Functions

29.6.1. Modify the HTML

29.6.2. Define the Function

29.6.3. Tidying Up the Display

29.6.3.1. Clear the Input Box

29.6.3.2. Check for Duplicates

29.6.4. Bonus ❗

29.6.5. Check Your Understanding ✅

29.7. Exercises: Angular, Lesson 2 🏃

29.7.1. Starter Code

29.7.2. Candidates Column

29.7.3. Candidate Data Column

29.7.4. Sidekick Image Column

29.7.5. Selected Crew Column

29.7.5.1. Clear Crew List

29.7.6. Bonus Missions 🚀

29.7.6.1. Fine Tune the Buttons

29.7.6.2. Change the Mission Name

29.7.6. Bonus Results 👨‍🚀 🌕

29.8. Studio: Angular, Part 2 🎙️

29.8.1. Getting Started

29.8.2. Review the Starter Code

29.8.2.1. Editable Mission Name

29.8.2.2. Crew Array of Objects

29.8.3. Requirements

29.8.3.1. Edit Rocket Name

29.8.3.2. Use *ngFor to Display Crew

29.8.3.3. Display First Mision Status

29.8.3.4. Add Crew Members

29.8.3.5. Remove Crew Members

29.8.3.6. Edit Crew Members

29.8.4. Bonus Missions 🚀

29.8.5. Sanity Check


#LaunchCode