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webgpu_command_buffer.cpp
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36 lines (28 loc) · 1.06 KB
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#include "./webgpu_command_buffer.hpp"
#include <iostream>
namespace client_graphics
{
using namespace std;
// WebGPUCommandBuffer implementation
WebGPUCommandBuffer::WebGPUCommandBuffer(std::optional<std::string> label)
: label_(label.value_or("WebGPUCommandBuffer"))
{
}
void WebGPUCommandBuffer::execute() const
{
// In the client-side implementation, this would typically transmit
// the recorded commands to the graphics server for execution.
// For now, we just log the execution for debugging purposes.
if (commands_.empty())
{
return;
}
// In a full implementation, this would serialize and send the commands
// to the server-side renderer via the command buffer system.
// Following the WebGL pattern in webgl_context.cpp
std::cout << "Executing WebGPU command buffer '" << label_
<< "' with " << commands_.size() << " commands" << std::endl;
// Placeholder for command transmission logic
// This would follow the same pattern as WebGLContext::sendCommandBufferRequest()
}
}