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framebuffer.hpp
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41 lines (34 loc) · 1.36 KB
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#pragma once
#include <memory>
#include <string>
#include <client/graphics/webgl_framebuffer.hpp>
#include <client/scripting_base/v8_object_wrap.hpp>
#include <client/script_bindings/webgl/object.hpp>
namespace endor
{
namespace script_bindings
{
namespace webgl_bindings
{
class WebGLFramebuffer;
using WebGLFramebufferBase = scripting_base::ObjectWrap<WebGLFramebuffer,
client_graphics::WebGLFramebuffer,
WebGLObject>;
class WebGLFramebuffer : public WebGLFramebufferBase
{
using WebGLFramebufferBase::ObjectWrap;
public:
static std::string Name()
{
return "WebGLFramebuffer";
}
static void ConfigureFunctionTemplate(v8::Isolate *isolate, v8::Local<v8::FunctionTemplate> tpl);
static v8::Local<v8::Object> NewInstance(v8::Isolate *isolate,
std::shared_ptr<client_graphics::WebGLFramebuffer> nativeFramebuffer);
static v8::Local<v8::Object> NewInstance(v8::Isolate *isolate, uint32_t framebufferId);
public:
WebGLFramebuffer(v8::Isolate *isolate, const v8::FunctionCallbackInfo<v8::Value> &args);
};
} // namespace webgl
} // namespace script_bindings
} // namespace endor