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texture.hpp
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49 lines (42 loc) · 1.51 KB
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#pragma once
#include <memory>
#include <string>
#include <client/graphics/webgl_texture.hpp>
#include <client/scripting_base/v8_object_wrap.hpp>
#include <client/script_bindings/webgl/object.hpp>
namespace endor
{
namespace script_bindings
{
namespace webgl_bindings
{
class WebGLTexture;
using WebGLTextureBase = scripting_base::ObjectWrap<WebGLTexture,
client_graphics::WebGLTexture,
WebGLObject>;
/**
* WebGLTexture V8 binding for texture objects.
*
* This class wraps webgl::WebGLTexture objects for use in V8 JavaScript execution contexts.
* It provides texture functionality for 2D and 3D textures.
*/
class WebGLTexture : public WebGLTextureBase
{
using WebGLTextureBase::ObjectWrap;
public:
/**
* The name of the WebGLTexture class for V8.
*/
static std::string Name()
{
return "WebGLTexture";
}
static void ConfigureFunctionTemplate(v8::Isolate *isolate, v8::Local<v8::FunctionTemplate> tpl);
static v8::Local<v8::Object> NewInstance(v8::Isolate *isolate,
std::shared_ptr<client_graphics::WebGLTexture> nativeTexture);
public:
WebGLTexture(v8::Isolate *isolate, const v8::FunctionCallbackInfo<v8::Value> &args);
};
} // namespace webgl
} // namespace script_bindings
} // namespace endor