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vertex_array.hpp
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37 lines (31 loc) · 1.07 KB
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#pragma once
#include <memory>
#include <string>
#include <client/graphics/webgl_vertex_array.hpp>
#include <client/scripting_base/v8_object_wrap.hpp>
#include <client/script_bindings/webgl/object.hpp>
namespace endor
{
namespace script_bindings
{
namespace webgl_bindings
{
class WebGLVertexArray;
using WebGLVertexArrayBase = scripting_base::ObjectWrap<WebGLVertexArray,
client_graphics::WebGLVertexArray,
WebGLObject>;
class WebGLVertexArray : public WebGLVertexArrayBase
{
using WebGLVertexArrayBase::ObjectWrap;
public:
static std::string Name()
{
return "WebGLVertexArray";
}
static void ConfigureFunctionTemplate(v8::Isolate *isolate, v8::Local<v8::FunctionTemplate> tpl);
public:
WebGLVertexArray(v8::Isolate *isolate, const v8::FunctionCallbackInfo<v8::Value> &args);
};
} // namespace webgl
} // namespace script_bindings
} // namespace endor