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main.py
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65 lines (56 loc) · 1.91 KB
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import pygame, sys
from pytmx.util_pygame import load_pygame
from pygame.math import Vector2 as vector
from state.level.settings import *
from state.title import Title
class Main:
def __init__(self):
pygame.init()
self.display_surface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
self.game_window = pygame.Surface((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('Endless Runner')
self.state_stack = []
self.state_action = None
self.keys = None
self.clock = pygame.time.Clock()
self.dt = 0
self.load_states()
self.font= pygame.font.SysFont('Ariel', 24)
def load_states(self):
self.title_screen = Title(self)
self.state_stack.append(self.title_screen)
def get_dt(self):
self.dt = self.clock.tick() / 1000
def update(self):
self.keys = pygame.key.get_pressed()
self.state_stack[-1].update(self.dt, self.keys, self.state_action)
def render(self):
self.state_stack[-1].render(self.game_window)
self.display_surface.blit(self.game_window,(0, 0))
pygame.display.update()
def draw_text(self, surface, text, color, x, y):
text_surface = self.font.render(text, True, color)
#text_surface.set_colorkey((0,0,0))
text_rect = text_surface.get_rect()
text_rect.center = (x, y)
surface.blit(text_surface, text_rect)
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
if self.state_action == 'pause':
self.state_action = 'start'
elif self.state_action == 'start':
self.state_action = 'pause'
if event.key == pygame.K_RETURN:
self.state_action = 'start'
self.get_dt()
self.update()
self.render()
if __name__ == '__main__':
main = Main()
main.run()