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| 1 | +// Example: uncomment and replace "IgnoredParts" with comma-separated list of part names you don't want to have repaint ability |
| 2 | +//@PART[IgnoredParts]:BEFORE[zzz_SimpleRepaint] { %SR_Ignore = true } |
| 3 | +
|
| 4 | +
|
| 5 | +
|
| 6 | +// DO NOT EDIT ANY FUTHER: unsupported parts |
| 7 | +
|
| 8 | +// Various fairings |
| 9 | +@PART[*]:HAS[@MODULE[ModuleProceduralFairing]]:BEFORE[zzz_SimpleRepaint] |
| 10 | +{ |
| 11 | + %SR_Ignore = true |
| 12 | +} |
| 13 | +@PART[*]:HAS[@MODULE[ModuleSimpleAdjustableFairing]]:BEFORE[zzz_SimpleRepaint] |
| 14 | +{ |
| 15 | + %SR_Ignore = true |
| 16 | +} |
| 17 | +@PART[*]:HAS[@MODULE[ModuleDecouplerShroud]]:BEFORE[zzz_SimpleRepaint] |
| 18 | +{ |
| 19 | + %SR_Ignore = true |
| 20 | +} |
| 21 | +@PART[*]:HAS[@MODULE[KzFairingBaseResizer]]:BEFORE[zzz_SimpleRepaint] |
| 22 | +{ |
| 23 | + %SR_Ignore = true |
| 24 | +} |
| 25 | +
|
| 26 | +// Various procedural parts |
| 27 | +@PART[*]:HAS[@MODULE[ModuleRestockLinkedMesh]]:BEFORE[zzz_SimpleRepaint] |
| 28 | +{ |
| 29 | + %SR_Ignore = true |
| 30 | +} |
| 31 | +@PART[*]:HAS[@MODULE[ProceduralPart]]:BEFORE[zzz_SimpleRepaint] |
| 32 | +{ |
| 33 | + %SR_Ignore = true |
| 34 | +} |
| 35 | +@PART[*]:HAS[@MODULE[WingProcedural]]:BEFORE[zzz_SimpleRepaint] |
| 36 | +{ |
| 37 | + %SR_Ignore = true |
| 38 | +} |
| 39 | +
|
| 40 | +// Breaking ground deployable modules |
| 41 | +@PART[*]:HAS[@MODULE[ModuleGroundExpControl]]:BEFORE[zzz_SimpleRepaint] |
| 42 | +{ |
| 43 | + %SR_Ignore = true |
| 44 | +} |
| 45 | +@PART[*]:HAS[@MODULE[ModuleGroundExperiment]]:BEFORE[zzz_SimpleRepaint] |
| 46 | +{ |
| 47 | + %SR_Ignore = true |
| 48 | +} |
| 49 | +@PART[*]:HAS[@MODULE[ModuleGroundSciencePart]]:BEFORE[zzz_SimpleRepaint] |
| 50 | +{ |
| 51 | + %SR_Ignore = true |
| 52 | +} |
| 53 | +@PART[*]:HAS[@MODULE[ModuleGroundCommsPart]]:BEFORE[zzz_SimpleRepaint] |
| 54 | +{ |
| 55 | + %SR_Ignore = true |
| 56 | +} |
| 57 | +
|
| 58 | +// Firespitter texture switcher |
| 59 | +//@PART[*]:HAS[@MODULE[FStextureSwitch*]]:BEFORE[zzz_SimpleRepaint] |
| 60 | +//{ |
| 61 | +// %SR_Ignore = true |
| 62 | +//} |
| 63 | +
|
| 64 | +// Textures unlimited and SSTU |
| 65 | +@PART[*]:HAS[@MODULE[KSPTextureSwitch]]:BEFORE[zzz_SimpleRepaint] |
| 66 | +{ |
| 67 | + %SR_Ignore = true |
| 68 | +} |
| 69 | +@PART[*]:HAS[@MODULE[SSTURecolorGUI]]:BEFORE[zzz_SimpleRepaint] |
| 70 | +{ |
| 71 | + %SR_Ignore = true |
| 72 | +} |
| 73 | +
|
| 74 | +// Kerbals on EVA |
| 75 | +@PART[*]:HAS[@MODULE[KerbalEVA]]:BEFORE[zzz_SimpleRepaint] |
| 76 | +{ |
| 77 | + %SR_Ignore = true |
| 78 | +} |
| 79 | +
|
| 80 | +// Comets and asteroids |
| 81 | +@PART[*]:HAS[@MODULE[ModuleComet]]:BEFORE[zzz_SimpleRepaint] |
| 82 | +{ |
| 83 | + %SR_Ignore = true |
| 84 | +} |
| 85 | +@PART[*]:HAS[@MODULE[ModuleAsteroid]]:BEFORE[zzz_SimpleRepaint] |
| 86 | +{ |
| 87 | + %SR_Ignore = true |
| 88 | +} |
| 89 | +
|
| 90 | +// Flag |
| 91 | +@PART[flag]:BEFORE[zzz_SimpleRepaint] |
| 92 | +{ |
| 93 | + %SR_Ignore = true |
| 94 | +} |
| 95 | +
|
| 96 | +// Deployable work lamps |
| 97 | +@PART[*]:HAS[@MODULE[ModuleGroundPart]]:BEFORE[zzz_SimpleRepaint] |
| 98 | +{ |
| 99 | + %SR_Ignore = true |
| 100 | +} |
| 101 | +
|
| 102 | +// Kerbals inventory parts |
| 103 | +@PART[evaScienceKit,evaChute,evaCylinder,evaJetpack,evaRepairKit]:BEFORE[zzz_SimpleRepaint] |
| 104 | +{ |
| 105 | + %SR_Ignore = true |
| 106 | +} |
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