|
| 1 | +// Example: uncomment and replace "IgnoredParts" with comma-separated list of part names you don't want to have repaint ability |
| 2 | +//@PART[IgnoredParts]:BEFORE[zzz_SimpleRepaint] { %SR_Ignore = true } |
| 3 | +
|
| 4 | +
|
| 5 | +// |
| 6 | +// Parts for some reasons incompatible with B9PartSwitch |
| 7 | +// |
| 8 | +
|
| 9 | +// Radial drills (but not ReStocked ones) |
| 10 | +@PART[MiniDrill]:HAS[!MODEL:HAS[#model[ReStock*]]]:BEFORE[zzz_SimpleRepaint] |
| 11 | +{ |
| 12 | + %SR_Ignore = true |
| 13 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 14 | +} |
| 15 | +
|
| 16 | +@PART[KKAOSS_drill,KKAOSS_MetalOreDrill,KKAOSS_Storage_Metal,KKAOSS_ISRU_g]:HAS[!MODEL:HAS[#model[ReStock*]]]:BEFORE[zzz_SimpleRepaint] |
| 17 | +{ |
| 18 | + %SR_Ignore = true |
| 19 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 20 | +} |
| 21 | +
|
| 22 | +@PART[RadialDrill]:HAS[!MODEL:HAS[#model[ReStock*]]]:BEFORE[zzz_SimpleRepaint] |
| 23 | +{ |
| 24 | + %SR_Ignore = true |
| 25 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 26 | +} |
| 27 | +
|
| 28 | +// Large scanner robotic arm |
| 29 | +@PART[RobotArmScanner_S3]:BEFORE[zzz_SimpleRepaint] |
| 30 | +{ |
| 31 | + %SR_Ignore = true |
| 32 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 33 | +} |
| 34 | +
|
| 35 | +// BD Armory |
| 36 | +@PART[*]:HAS[@MODULE[ModuleWeapon]:HAS[#weaponType[ballistic]]]:BEFORE[zzz_SimpleRepaint] |
| 37 | +{ |
| 38 | + %SR_Ignore = true |
| 39 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 40 | +} |
| 41 | +@PART[bahaHEKV1,bahaSmokeCmPod,bahaTowMissile]:BEFORE[zzz_SimpleRepaint] |
| 42 | +{ |
| 43 | + %SR_Ignore = true |
| 44 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 45 | +} |
| 46 | +
|
| 47 | +// Aviator Arsenal Continued |
| 48 | +@PART[WW2HVARRocket,WW2RP3Rocket]:BEFORE[zzz_SimpleRepaint] |
| 49 | +{ |
| 50 | + %SR_Ignore = true |
| 51 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 52 | +} |
| 53 | +
|
| 54 | +// Stockalike Mining Expansion |
| 55 | +@PART[SMX_InlineDrill,SMX_0mStackDrill,SMX_1mInlineDrill,SMX_1mHInlineDrill,SMX_1mInlinePump,SMX_1mStackDrill,SMX_1mStackPump,SMX_2mStackDrill,SMX_2mStackPump,SMX_3mStackDrill]:BEFORE[zzz_SimpleRepaint] |
| 56 | +{ |
| 57 | + %SR_Ignore = true |
| 58 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 59 | +} |
| 60 | +
|
| 61 | +// Other mods |
| 62 | +@PART[KD-ChemicalReactor,KD-Furnace]:BEFORE[zzz_SimpleRepaint] |
| 63 | +{ |
| 64 | + %SR_Ignore = true |
| 65 | + %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ |
| 66 | +} |
| 67 | +
|
| 68 | +
|
| 69 | +// |
| 70 | +// DO NOT EDIT ANY FUTHER: unsupported parts |
| 71 | +// |
| 72 | +
|
| 73 | +// Various fairings |
| 74 | +@PART[*]:HAS[@MODULE[ModuleProceduralFairing]]:BEFORE[zzz_SimpleRepaint] |
| 75 | +{ |
| 76 | + %SR_Ignore = true |
| 77 | +} |
| 78 | +@PART[*]:HAS[@MODULE[ModuleSimpleAdjustableFairing]]:BEFORE[zzz_SimpleRepaint] |
| 79 | +{ |
| 80 | + %SR_Ignore = true |
| 81 | +} |
| 82 | +@PART[*]:HAS[@MODULE[ModuleDecouplerShroud]]:BEFORE[zzz_SimpleRepaint] |
| 83 | +{ |
| 84 | + %SR_Ignore = true |
| 85 | +} |
| 86 | +@PART[*]:HAS[@MODULE[KzFairingBaseResizer]]:BEFORE[zzz_SimpleRepaint] |
| 87 | +{ |
| 88 | + %SR_Ignore = true |
| 89 | +} |
| 90 | +
|
| 91 | +// Various procedural parts |
| 92 | +//@PART[*]:HAS[@MODULE[ModuleRestockLinkedMesh]]:BEFORE[zzz_SimpleRepaint] |
| 93 | +//{ |
| 94 | +// %SR_Ignore = true |
| 95 | +//} |
| 96 | +@PART[*]:HAS[@MODULE[ProceduralPart]]:BEFORE[zzz_SimpleRepaint] |
| 97 | +{ |
| 98 | + %SR_Ignore = true |
| 99 | +} |
| 100 | +@PART[*]:HAS[@MODULE[WingProcedural]]:BEFORE[zzz_SimpleRepaint] |
| 101 | +{ |
| 102 | + %SR_Ignore = true |
| 103 | +} |
| 104 | +
|
| 105 | +// Breaking ground deployable modules |
| 106 | +@PART[*]:HAS[@MODULE[ModuleGroundExpControl]]:BEFORE[zzz_SimpleRepaint] |
| 107 | +{ |
| 108 | + %SR_Ignore = true |
| 109 | +} |
| 110 | +@PART[*]:HAS[@MODULE[ModuleGroundExperiment]]:BEFORE[zzz_SimpleRepaint] |
| 111 | +{ |
| 112 | + %SR_Ignore = true |
| 113 | +} |
| 114 | +@PART[*]:HAS[@MODULE[ModuleGroundSciencePart]]:BEFORE[zzz_SimpleRepaint] |
| 115 | +{ |
| 116 | + %SR_Ignore = true |
| 117 | +} |
| 118 | +@PART[*]:HAS[@MODULE[ModuleGroundCommsPart]]:BEFORE[zzz_SimpleRepaint] |
| 119 | +{ |
| 120 | + %SR_Ignore = true |
| 121 | +} |
| 122 | +
|
| 123 | +// Textures unlimited and SSTU |
| 124 | +//@PART[*]:HAS[@MODULE[KSPTextureSwitch]]:BEFORE[zzz_SimpleRepaint] |
| 125 | +//{ |
| 126 | +// %SR_Ignore = true |
| 127 | +//} |
| 128 | +//@PART[*]:HAS[@MODULE[SSTURecolorGUI]]:BEFORE[zzz_SimpleRepaint] |
| 129 | +//{ |
| 130 | +// %SR_Ignore = true |
| 131 | +//} |
| 132 | +
|
| 133 | +// Kerbals on EVA |
| 134 | +@PART[*]:HAS[@MODULE[KerbalEVA]]:BEFORE[zzz_SimpleRepaint] |
| 135 | +{ |
| 136 | + %SR_Ignore = true |
| 137 | +} |
| 138 | +
|
| 139 | +// Comets and asteroids |
| 140 | +@PART[*]:HAS[@MODULE[ModuleComet]]:BEFORE[zzz_SimpleRepaint] |
| 141 | +{ |
| 142 | + %SR_Ignore = true |
| 143 | +} |
| 144 | +@PART[*]:HAS[@MODULE[ModuleAsteroid]]:BEFORE[zzz_SimpleRepaint] |
| 145 | +{ |
| 146 | + %SR_Ignore = true |
| 147 | +} |
| 148 | +
|
| 149 | +@PART[*]:HAS[@MODULE[ModuleKerbetrotterTextureShift]]:BEFORE[zzz_SimpleRepaint] |
| 150 | +{ |
| 151 | + %SR_Ignore = true |
| 152 | +} |
| 153 | +
|
| 154 | +// Flag |
| 155 | +@PART[flag]:BEFORE[zzz_SimpleRepaint] |
| 156 | +{ |
| 157 | + %SR_Ignore = true |
| 158 | +} |
| 159 | +
|
| 160 | +// Deployable work lamps and ground anchor |
| 161 | +@PART[*]:HAS[@MODULE[ModuleGroundPart]]:BEFORE[zzz_SimpleRepaint] |
| 162 | +{ |
| 163 | + %SR_Ignore = true |
| 164 | +} |
| 165 | +
|
| 166 | +// Kerbals inventory parts |
| 167 | +@PART[evaScienceKit,evaChute,evaCylinder,evaJetpack,evaRepairKit]:BEFORE[zzz_SimpleRepaint] |
| 168 | +{ |
| 169 | + %SR_Ignore = true |
| 170 | +} |
| 171 | +
|
| 172 | +// Foiled fuel tanks - no sense in repainting them |
| 173 | +@PART[externalTankToroid,externalTankRound,externalTankCapsule]:BEFORE[zzz_SimpleRepaint] |
| 174 | +{ |
| 175 | + %SR_Ignore = true |
| 176 | +} |
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