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layout: minimal
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title: Mike Hall | Staff Software Engineer
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description: Staff-level engineer focused on platform architecture, reliability, observability, and reclaiming legacy systems. Creator of Phalanx Duel.
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title: Mike Hall | Architect, Creator, Human
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description: Personal site of Mike Hall. Creator of Phalanx Duel, technical interviewer, and software architect focused on human agency and technical history.
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breadcrumb: Home
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canonical_url: https://www.just3ws.com/home/
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<articleclass="page">
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<headerclass="home-header">
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<h1>Mike Hall <spanclass="subtitle">Staff Software Engineer</span></h1>
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<pclass="home-headline">I reclaim legacy, revenue-critical systems by making behavior visible, reducing systemic risk, and enabling teams to change safely.</p>
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<h1>Mike Hall <spanclass="subtitle">Architect & Creator</span></h1>
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<pclass="home-headline">I build systems that value human agency—whether that's reclaiming a legacy platform or designing tactical card combat.</p>
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</header>
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<sectionclass="home-phalanx-callout" aria-label="Phalanx Duel game callout">
<pclass="phalanx-description">Experience deterministic, tactical card combat. My latest project in product architecture and tactical game design. No download. No account required.</p>
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<pclass="phalanx-description">Deterministic, tactical card combat. My latest project in pure tactical decision-making and product architecture. No luck, no accounts, just strategy.</p>
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<divclass="phalanx-actions">
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<ahref="https://phalanxduel.com" class="phalanx-btn">Start a Duel →</a>
<p>Staff Engineer focused on architecture, production health, and systemic risk. I specialize in making complex legacy cores legible and evolvable through observability, incident leadership, and system modeling. Beyond the platform, I build tactical systems like <strong>Phalanx Duel</strong>and maintain a deep archive of the <strong>DevOps and Craftsmanship</strong> movements.</p>
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<p>I’ve spent the last two decades at the intersection of technology and community. I’m the person called in when systems become illegible and teams need a path back to sanity. Beyond the technical specs, I’m a father, a historian of technical movements, and a builder of "alive" things—from the <strong>UGtastic</strong>interview archive to the high-stakes tactics of <strong>Phalanx Duel</strong>.</p>
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</section>
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<sectionclass="home-patterns">
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<h2>What I’m Known For</h2>
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<h2>What I Value</h2>
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<ulclass="home-list">
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<li><strong>System Reconstruction</strong>: Rebuilding understanding where documentation has drifted from production reality.</li>
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<li><strong>Incident-to-Correction</strong>: Turning high-severity failures into durable system and process improvements.</li>
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<li><strong>Modernization Under Load</strong>: Enabling platform evolution without greenfield rewrites or service interruption.</li>
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<li><strong>Operational Legibility</strong>: Making system behavior transparent to align engineering, security, and product goals.</li>
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<li><strong>Product Craftsmanship</strong>: Applying engineering rigour to product design, as seen in projects like Phalanx Duel and UGl.st.</li>
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<li><strong>Legibility over Magic</strong>: Software should be understandable by the humans who have to live with it.</li>
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<li><strong>Agency & Intention</strong>: Every move should matter—in a codebase, in a user group, or in a card game.</li>
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<li><strong>Archival Continuity</strong>: We stand on the shoulders of giants. I'm dedicated to preserving the "why" behind the DevOps and Craftsmanship movements.</li>
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<li><strong>Modernization as Reclamation</strong>: Reclaiming the value locked in legacy systems is an act of craftsmanship and respect for what came before.</li>
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