|
1 | | -# UniTaskObjectPool |
| 1 | +# UniTaskObjectPool |
| 2 | + |
| 3 | +ObjectPool for UniTask. |
| 4 | + |
| 5 | +AsyncObjectPool in this package conform to [UnityEngine.Pool.ObjectPool<T>](https://docs.unity3d.com/ScriptReference/Pool.ObjectPool_1.html) |
| 6 | + |
| 7 | +Differences is bellow |
| 8 | + |
| 9 | +- Create, OnGet and OnRelease return value is UniTask |
| 10 | +- Create, OnGet and OnRelease argument includes CancellationToken |
| 11 | + |
| 12 | +## Installation |
| 13 | +### Dependency |
| 14 | +Using UniTask in the package, UniTask must be added in the project. |
| 15 | + |
| 16 | +[UniTask](https://github.com/Cysharp/UniTask) |
| 17 | + |
| 18 | +### PackageManager |
| 19 | + |
| 20 | +#### Install via git url |
| 21 | + |
| 22 | +Open Window/Package Manager, and add package from git URL... |
| 23 | + |
| 24 | +``` |
| 25 | +https://github.com/k-okawa/UniTaskObjectPool.git?path=Assets/Bg/UniTaskObjectPool |
| 26 | +``` |
| 27 | + |
| 28 | +#### Install via OpenUPM |
| 29 | + |
| 30 | +``` |
| 31 | +openupm add com.bg.unitaskobjectpool |
| 32 | +``` |
| 33 | + |
| 34 | +### UnityPackage |
| 35 | + |
| 36 | +You can download unity package in [release page](https://github.com/k-okawa/UniTaskObjectPool/releases). |
| 37 | + |
| 38 | +## Sample Code |
| 39 | + |
| 40 | +```csharp |
| 41 | +public class SamplePoolObj : IDisposable |
| 42 | +{ |
| 43 | + public static int globalIndex = 0; |
| 44 | + public readonly int id; |
| 45 | + |
| 46 | + public SamplePoolObj() |
| 47 | + { |
| 48 | + id = ++globalIndex; |
| 49 | + } |
| 50 | + |
| 51 | + public async UniTask GetLog(CancellationToken ct) |
| 52 | + { |
| 53 | + await UniTask.Delay(TimeSpan.FromSeconds(0.02f), cancellationToken: ct); |
| 54 | + Debug.Log($"Get from pool id:{id}"); |
| 55 | + } |
| 56 | + |
| 57 | + public async UniTask ReleaseLog(CancellationToken ct) |
| 58 | + { |
| 59 | + await UniTask.Delay(TimeSpan.FromSeconds(0.02f), cancellationToken: ct); |
| 60 | + Debug.Log($"Release id:{id}"); |
| 61 | + } |
| 62 | + |
| 63 | + public void Dispose() |
| 64 | + { |
| 65 | + Debug.Log($"Disposed id:{id}"); |
| 66 | + } |
| 67 | +} |
| 68 | + |
| 69 | +public static async UniTask<SamplePoolObj> CreateFunc(CancellationToken ct) |
| 70 | +{ |
| 71 | + await UniTask.Delay(TimeSpan.FromSeconds(0.02f), cancellationToken: ct); |
| 72 | + return new SamplePoolObj(); |
| 73 | +} |
| 74 | + |
| 75 | +public static UniTask OnGet(SamplePoolObj element, CancellationToken ct) |
| 76 | +{ |
| 77 | + return element.GetLog(ct); |
| 78 | +} |
| 79 | + |
| 80 | +public static UniTask OnRelease(SamplePoolObj element, CancellationToken ct) |
| 81 | +{ |
| 82 | + return element.ReleaseLog(ct); |
| 83 | +} |
| 84 | + |
| 85 | +public static void Destroy(SamplePoolObj element) |
| 86 | +{ |
| 87 | + element.Dispose(); |
| 88 | +} |
| 89 | +``` |
| 90 | + |
| 91 | + |
| 92 | +```csharp |
| 93 | +public async UniTask Sample(CancellationToken ct) |
| 94 | +{ |
| 95 | + var objectPool = new AsyncObjectPool<SamplePoolObj>( |
| 96 | + CreateFunc, |
| 97 | + OnGet, |
| 98 | + OnRelease, |
| 99 | + Destroy, |
| 100 | + true, 10, 100 |
| 101 | + ); |
| 102 | + |
| 103 | + var element = await objectPool.Get(ct); |
| 104 | + await objectPool.Release(element, ct); |
| 105 | + |
| 106 | + var pooledObject = await objectPool.GetPooledObject(ct); |
| 107 | + // call element function sample |
| 108 | + await pooledObject.Get().GetLog(ct); |
| 109 | + // return to pool |
| 110 | + await pooledObject.DisposeAsync(ct); |
| 111 | +} |
| 112 | +``` |
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