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Box2D implementation doesn't use tile collision shapes? #272

@dwexel

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@dwexel

I'm wondering if there's any way to get the box2d physics implementation to respect the tile collision shapes set in the Tiled editor. It seems like it only takes the entire tile as a square object.
Screenshot 2022-08-09 131837
For example, here in the editor you can see I've set shapes for the tiles,
Screenshot 2022-08-09 131741
But in-game, the physics objects bounce off of invisible walls.
Here are my project files:
lowrez-example.zip
thank you, to anyone who may look.

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