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cpp/opengl/learnopengl/05_coordinate_systems

Example and exercises from https://learnopengl.com/Getting-started/Coordinate-Systems

In this project I learned how to:

  • Use shaders and matrices to control the screen space.
  • Render objects in a 3D plane.
  • Render a cube.

Compile with make all.

Get a list of all available examples using ./build/main --help.

For example: ./build/main ch1