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// Copyright (c) Mixed Reality Toolkit Contributors
// Licensed under the BSD 3-Clause
// Disable "missing XML comment" warning for tests. While nice to have, this documentation is not required.
#pragma warning disable CS1591
using MixedReality.Toolkit.Core.Tests;
using MixedReality.Toolkit.Experimental;
using NUnit.Framework;
using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.XR.Interaction.Toolkit;
using UnityEngine.XR.Interaction.Toolkit.Interactors;
namespace MixedReality.Toolkit.UX.Runtime.Tests
{
/// <summary>
/// Tests for the <see cref="InteractableEventRouter"/> class.
/// </summary>
public class InteractableEventRouterTests : BaseRuntimeTests
{
private GameObject level0 = null;
private GameObject interactorObject = null;
private GameObject level1 = null;
private GameObject level2 = null;
private XRRayInteractor interactor = null;
private InteractableEventRouter level0_router = null;
private InteractableEventRouterChildSource level1_routerChildSource = null;
private StatefulInteractable level1_statefulInteractableParent = null;
private TestInteractableParent level1_testInteractableParent = null;
private StatefulInteractable level2_statefulInteractableChild = null;
private TestInteractableChild level2_testInteractableChild = null;
private XRInteractionManager cachedInteractionManager = null;
/// <summary>
/// A cached reference to the <see cref="XRInteractionManager"/> in the scene.
/// Cleared during <see cref="TearDown"/> at the end of each test.
/// </summary>
private XRInteractionManager CachedInteractionManager
{
get
{
if (cachedInteractionManager == null)
{
cachedInteractionManager = FindObjectUtility.FindAnyObjectByType<XRInteractionManager>();
}
return cachedInteractionManager;
}
}
public override IEnumerator Setup()
{
yield return base.Setup();
CreateTestObjectsWithEventRouter();
}
public override IEnumerator TearDown()
{
if (level0 != null)
{
Object.Destroy(level0);
}
interactorObject = null;
interactor = null;
cachedInteractionManager = null;
level0 = null;
level1 = null;
level2 = null;
level0_router = null;
level1_routerChildSource = null;
level1_statefulInteractableParent = null;
level1_testInteractableParent = null;
level2_statefulInteractableChild = null;
level2_testInteractableChild = null;
yield return base.TearDown();
}
[UnityTest]
public IEnumerator ComponentCreationTest()
{
Assert.IsNotNull(level0, "Level 0 game object should not be null");
Assert.IsNotNull(interactorObject, "interactor game object should not be null");
Assert.IsNotNull(level1, "Level 1 game object should not be null");
Assert.IsNotNull(level2, "Level 2 game object should not be null");
Assert.IsNotNull(level1_statefulInteractableParent, "The `StatusInteractable` parent should not be null.");
Assert.IsNotNull(level2_statefulInteractableChild, "The `StatusInteractable` child should not be null.");
Assert.IsNotNull(level1_testInteractableParent, "The `TestInteractableParent` should not be null.");
Assert.IsNotNull(level2_testInteractableChild, "The `TestInteractableChild` should not be null.");
Assert.IsNotNull(level1_routerChildSource, "The `InteractableEventRouterChildSource` should not be null.");
Assert.IsNotNull(level0_router, "The `InteractableEventRouter` should not be null.");
Assert.IsNotNull(interactor, "The `XRRayInteractor` should not be null.");
Assert.IsNotNull(CachedInteractionManager, "The `StatusInteractables` should have created an interaction manager.");
yield return null;
}
[UnityTest]
public IEnumerator BubbleSelectEventsTest()
{
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred yet.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectExitedCount, "The child select exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator BubbleHoverEventsTest()
{
Assert.AreEqual(0, level1_testInteractableParent.ChildHoverEnteredCount, "No child hover entered events should have occurred yet.");
Assert.AreEqual(0, level1_testInteractableParent.ChildHoverExitedCount, "No child hover exited events should have occurred yet.");
CachedInteractionManager.HoverEnter((IXRHoverInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildHoverEnteredCount, "The child hover entered event should have occurred once.");
Assert.AreEqual(0, level1_testInteractableParent.ChildHoverExitedCount, "No child hover exited events should have occurred yet.");
CachedInteractionManager.HoverExit((IXRHoverInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildHoverEnteredCount, "The child hover entered event should have occurred once.");
Assert.AreEqual(1, level1_testInteractableParent.ChildHoverExitedCount, "The child hover exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator TrickleSelectEventsTest()
{
Assert.AreEqual(0, level2_testInteractableChild.ParentSelectEnteredCount, "No parent select entered events should have occurred yet.");
Assert.AreEqual(0, level2_testInteractableChild.ParentSelectExitedCount, "No parent select exited events should have occurred yet.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, level1_statefulInteractableParent);
Assert.AreEqual(1, level2_testInteractableChild.ParentSelectEnteredCount, "The parent select entered event should have occurred once.");
Assert.AreEqual(0, level2_testInteractableChild.ParentSelectExitedCount, "No parent select exited events should have occurred yet.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, level1_statefulInteractableParent);
Assert.AreEqual(1, level2_testInteractableChild.ParentSelectEnteredCount, "The parent select entered event should have occurred once.");
Assert.AreEqual(1, level2_testInteractableChild.ParentSelectExitedCount, "The parent select exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator TrickleHoverEventsTest()
{
Assert.AreEqual(0, level2_testInteractableChild.ParentHoverEnteredCount, "No parent hover entered events should have occurred yet.");
Assert.AreEqual(0, level2_testInteractableChild.ParentHoverExitedCount, "No parent hover exited events should have occurred yet.");
CachedInteractionManager.HoverEnter((IXRHoverInteractor)interactor, level1_statefulInteractableParent);
Assert.AreEqual(1, level2_testInteractableChild.ParentHoverEnteredCount, "The parent hover entered event should have occurred once.");
Assert.AreEqual(0, level2_testInteractableChild.ParentHoverExitedCount, "No parent hover exited events should have occurred yet.");
CachedInteractionManager.HoverExit((IXRHoverInteractor)interactor, level1_statefulInteractableParent);
Assert.AreEqual(1, level2_testInteractableChild.ParentHoverEnteredCount, "The parent hover entered event should have occurred once.");
Assert.AreEqual(1, level2_testInteractableChild.ParentHoverExitedCount, "The parent hover exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator BubbleSelectEventsFromNewlyAddedChildTest()
{
var newChild = new GameObject("new level 2 child");
var newStatefulInteractableChild = newChild.AddComponent<StatefulInteractable>();
newChild.transform.SetParent(level1.transform, worldPositionStays: true);
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred yet.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, newStatefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, newStatefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectExitedCount, "The child select exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator BubbleHoverEventsFromNewlyAddedChildTest()
{
var newChild = new GameObject("new level 2 child");
var newStatefulInteractableChild = newChild.AddComponent<StatefulInteractable>();
newChild.transform.SetParent(level1.transform, worldPositionStays: true);
Assert.AreEqual(0, level1_testInteractableParent.ChildHoverEnteredCount, "No child hover entered events should have occurred yet.");
Assert.AreEqual(0, level1_testInteractableParent.ChildHoverExitedCount, "No child hover exited events should have occurred yet.");
CachedInteractionManager.HoverEnter((IXRHoverInteractor)interactor, newStatefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildHoverEnteredCount, "The child hover entered event should have occurred once.");
Assert.AreEqual(0, level1_testInteractableParent.ChildHoverExitedCount, "No child hover exited events should have occurred yet.");
CachedInteractionManager.HoverExit((IXRHoverInteractor)interactor, newStatefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildHoverEnteredCount, "The child hover entered event should have occurred once.");
Assert.AreEqual(1, level1_testInteractableParent.ChildHoverExitedCount, "The child hover exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator BubbleSelectEventsDisabledAfterRemovalOrSelectEventRouteTest()
{
level0_router.RemoveEventRoute<BubbleChildSelectEvents>();
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred, since `BubbleChildSelectEvents` was removed.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred, since `BubbleChildSelectEvents` was removed.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred, since `BubbleChildSelectEvents` was removed.");
yield return null;
}
[UnityTest]
public IEnumerator BubbleSelectEventsDisabledAfterRemovalOfHoverEventRouteTest()
{
level0_router.RemoveEventRoute<BubbleChildHoverEvents>();
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred yet.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(0, level1_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(1, level1_testInteractableParent.ChildSelectExitedCount, "The child select exited event should have occurred once.");
yield return null;
}
[UnityTest]
public IEnumerator MultipleInteractableEventRoutersOnlyOneBubbledEventTest()
{
var levelA = new GameObject("level a");
var levelB = new GameObject("level b");
// Setup level b
levelB.AddComponent<StatefulInteractable>();
var levelB_testInteractableParent = levelB.AddComponent<TestInteractableParent>();
levelB.transform.SetParent(levelA.transform, worldPositionStays: true);
// Setup level a
var levelA_router = level0.AddComponent<InteractableEventRouter>();
levelA.transform.SetParent(level0.transform, worldPositionStays: true);
levelA_router.AddEventRoute<BubbleChildHoverEvents>();
levelA_router.AddEventRoute<BubbleChildSelectEvents>();
levelA_router.AddEventRoute<TrickleChildHoverEvents>();
levelA_router.AddEventRoute<TrickleChildSelectEvents>();
// Refresh level 0 router, to ensure it doesn't pickup levelB_testInteractableParent
level0_router.Refresh();
Assert.AreEqual(0, levelB_testInteractableParent.ChildSelectEnteredCount, "No child select entered events should have occurred yet.");
Assert.AreEqual(0, levelB_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, levelB_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(0, levelB_testInteractableParent.ChildSelectExitedCount, "No child select exited events should have occurred yet.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, level2_statefulInteractableChild);
Assert.AreEqual(1, levelB_testInteractableParent.ChildSelectEnteredCount, "The child select entered event should have occurred once.");
Assert.AreEqual(1, levelB_testInteractableParent.ChildSelectExitedCount, "The child select exited event should have occurred once.");
Object.Destroy(levelA);
level0 = null;
level1 = null;
level2 = null;
yield return null;
}
[UnityTest]
public IEnumerator MultipleInteractableEventRoutersOnlyOneTrickledEventTest()
{
var levelA = new GameObject("level a");
var levelB = new GameObject("level b");
// Setup level b
var levelB_statefulInteractableParent = levelB.AddComponent<StatefulInteractable>();
levelB.AddComponent<TestInteractableParent>();
levelB.transform.SetParent(levelA.transform, worldPositionStays: true);
// Setup level a
var levelA_router = level0.AddComponent<InteractableEventRouter>();
levelA.transform.SetParent(level0.transform, worldPositionStays: true);
levelA_router.AddEventRoute<BubbleChildHoverEvents>();
levelA_router.AddEventRoute<BubbleChildSelectEvents>();
levelA_router.AddEventRoute<TrickleChildHoverEvents>();
levelA_router.AddEventRoute<TrickleChildSelectEvents>();
// Refresh level 0 router, to ensure it doesn't pickup levelB_testInteractableParent
level0_router.Refresh();
Assert.AreEqual(0, level2_testInteractableChild.ParentSelectEnteredCount, "No parent select entered events should have occurred yet.");
Assert.AreEqual(0, level2_testInteractableChild.ParentSelectExitedCount, "No parent select exited events should have occurred yet.");
CachedInteractionManager.SelectEnter((IXRSelectInteractor)interactor, levelB_statefulInteractableParent);
Assert.AreEqual(1, level2_testInteractableChild.ParentSelectEnteredCount, "The parent select entered event should have occurred once.");
Assert.AreEqual(0, level2_testInteractableChild.ParentSelectExitedCount, "No parent select exited events should have occurred yet.");
CachedInteractionManager.SelectExit((IXRSelectInteractor)interactor, levelB_statefulInteractableParent);
Assert.AreEqual(1, level2_testInteractableChild.ParentSelectEnteredCount, "The parent select entered event should have occurred once.");
Assert.AreEqual(1, level2_testInteractableChild.ParentSelectExitedCount, "The parent select exited event should have occurred once.");
Object.Destroy(levelA);
level0 = null;
level1 = null;
level2 = null;
yield return null;
}
private void CreateTestObjectsWithEventRouter()
{
interactorObject = new GameObject("Interactor");
level0 = new GameObject("level 0");
level1 = new GameObject("level 1");
level2 = new GameObject("level 2");
// Setup interactor
interactor = interactorObject.AddComponent<XRRayInteractor>();
interactorObject.transform.SetParent(level0.transform, worldPositionStays: true);
// Setup level 1
level1_statefulInteractableParent = level1.AddComponent<StatefulInteractable>();
level1_routerChildSource = level1.AddComponent<InteractableEventRouterChildSource>();
level1_testInteractableParent = level1.AddComponent<TestInteractableParent>();
level1.transform.SetParent(level0.transform, worldPositionStays: true);
// Setup level 2
level2_statefulInteractableChild = level2.AddComponent<StatefulInteractable>();
level2_testInteractableChild = level2.AddComponent<TestInteractableChild>();
level2.transform.SetParent(level1.transform, worldPositionStays: true);
// Setup level 0
level0_router = level0.AddComponent<InteractableEventRouter>();
level0_router.AddEventRoute<BubbleChildHoverEvents>();
level0_router.AddEventRoute<BubbleChildSelectEvents>();
level0_router.AddEventRoute<TrickleChildHoverEvents>();
level0_router.AddEventRoute<TrickleChildSelectEvents>();
}
}
/// <summary>
/// A test class for validating usages of <see cref="IXRHoverInteractableParent"/> and <see cref="IXRSelectInteractableParent"/>.
/// </summary>
internal class TestInteractableParent : MonoBehaviour, IXRHoverInteractableParent, IXRSelectInteractableParent
{
/// <summary>
/// Get the number of times <see cref="OnChildHoverEntered"/> was called.
/// </summary>
public int ChildHoverEnteredCount { get; private set; } = 0;
/// <summary>
/// Get the number of times <see cref="OnChildHoverExited"/> was called.
/// </summary>
public int ChildHoverExitedCount { get; private set; } = 0;
/// <summary>
/// Get the number of times <see cref="OnChildSelectEntered"/> was called.
/// </summary>
public int ChildSelectEnteredCount { get; private set; } = 0;
/// <summary>
/// Get the number of times <see cref="OnChildSelectExited"/> was called.
/// </summary>
public int ChildSelectExitedCount { get; private set; } = 0;
public void ResetCounts()
{
ChildHoverEnteredCount = 0;
ChildHoverExitedCount = 0;
ChildSelectEnteredCount = 0;
ChildSelectExitedCount = 0;
}
/// <inheritdoc/>
public void OnChildHoverEntered(HoverEnterEventArgs args)
{
ChildHoverEnteredCount++;
}
/// <inheritdoc/>
public void OnChildHoverExited(HoverExitEventArgs args)
{
ChildHoverExitedCount++;
}
/// <inheritdoc/>
public void OnChildSelectEntered(SelectEnterEventArgs args)
{
ChildSelectEnteredCount++;
}
/// <inheritdoc/>
public void OnChildSelectExited(SelectExitEventArgs args)
{
ChildSelectExitedCount++;
}
}
/// <summary>
/// A test class for validating usages of <see cref="IXRHoverInteractableChild"/> and <see cref="IXRSelectInteractableChild"/>.
/// </summary>
internal class TestInteractableChild : MonoBehaviour, IXRHoverInteractableChild, IXRSelectInteractableChild
{
/// <summary>
/// Get the number of times <see cref="OnParentHoverEntered"/> was called.
/// </summary>
public int ParentHoverEnteredCount { get; private set; } = 0;
/// <summary>
/// Get the number of times <see cref="OnParentHoverExited"/> was called.
/// </summary>
public int ParentHoverExitedCount { get; private set; } = 0;
/// <summary>
/// Get the number of times <see cref="OnParentSelectEntered"/> was called.
/// </summary>
public int ParentSelectEnteredCount { get; private set; } = 0;
/// <summary>
/// Get the number of times <see cref="OnParentSelectExited"/> was called.
/// </summary>
public int ParentSelectExitedCount { get; private set; } = 0;
public void ResetCounts()
{
ParentHoverEnteredCount = 0;
ParentHoverExitedCount = 0;
ParentSelectEnteredCount = 0;
ParentSelectExitedCount = 0;
}
/// <inheritdoc/>
public void OnParentHoverEntered(HoverEnterEventArgs args)
{
ParentHoverEnteredCount++;
}
/// <inheritdoc/>
public void OnParentHoverExited(HoverExitEventArgs args)
{
ParentHoverExitedCount++;
}
/// <inheritdoc/>
public void OnParentSelectEntered(SelectEnterEventArgs args)
{
ParentSelectEnteredCount++;
}
/// <inheritdoc/>
public void OnParentSelectExited(SelectExitEventArgs args)
{
ParentSelectExitedCount++;
}
}
}
#pragma warning restore CS1591