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README.md

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## Flex 2
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Flex 2 is a multi-purpose art and mapping editor for the Sega Megadrive. The original Flex was a web app, which gave it several limitations. A full rewrite for desktop opens up the ability to use real project files, as well as various other niceties.
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Much inspiration has come from the tools SonMapEd, SpritePlotter, and SonikSprite - with ideas being combined and improved upon.
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There is a fair amount of hidden behaviour in this application, reading this document is highly recommended before use.
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## UI
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## Controls
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Most of the keyboard shortcuts are listed on the Mappings tab at the bottom. Some commands take a multiplier, so <kbd>32</kbd> + <kbd>Up</kbd> will move the selected mappings 32 pixels up, or <kbd>8</kbd> + <kbd>n t</kbd> will add eight new tiles.
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### Inputs
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## Controls
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You can cycle through options in dropdown boxes and increase/decrease numbers in textboxes with the mouse scroll wheel. This also works for things like colour select in drawing mode. Up/Down can also be used in textboxes.
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Most of the keyboard shortcuts are listed on the Mappings tab at the bottom. Some commands take a multiplier, so <kbd>32</kbd>+<kbd>Up</kbd> will moved the selected mappings 32 pixels up, or <kbd>8</kbd>+<kbd>n t</kbd> will add either new tiles.
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### General UI
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### Inputs
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The UI layout is fully customisable by moving or resizing tabs.
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## Mapping Editor
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The mapping editor has the following mouse interactions;
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| action | behaviour |
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|---|---|
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| drag | select mapping(s) |
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| double click | toggle mapping piece |
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| drag (on sprite) | move mapping(s) |
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| right drag | pan viewport |
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| wheel | zoom |
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### New Sprites
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### Drawing Mode
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### Raw Editor
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## Palettes
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## Sprites

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