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Copy pathkinematics.js
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74 lines (56 loc) · 1.87 KB
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function forwardKinematics(segs, angles) {
for (var i = 0; i < segs.length; i++) {
if (i != 0) {
segs[i].setPosition(
Math.cos(segs[i - 1].getAngle()) * segs[i - 1].getLength() +
segs[i - 1].getPosition().x,
Math.sin(segs[i - 1].getAngle()) * segs[i - 1].getLength() +
segs[i - 1].getPosition().y
);
}
var temp = 0;
for (var n = i; n >= 0; n--) temp += angles[n];
segs[i].setAngle(temp);
}
}
function inverseKinematics(segs, x, y, tolerance, iteration) {
var angles = [];
angles[0] = segs[0].getAngle();
for (var i = 1; i < segs.length; i++) {
angles[i] = segs[i].getAngle() - segs[i - 1].getAngle();
}
forwardKinematics(segs, angles);
var n = 0;
while (
distanceFromPoint(segs[segs.length - 1], x, y) > tolerance &&
n < 100
) {
for (var i = segs.length - 1; i >= 0; i--) {
var intitialDistance = distanceFromPoint(segs[segs.length - 1], x, y);
var direction = 0;
angles[i] -= iteration;
forwardKinematics(segs, angles);
var distance = distanceFromPoint(segs[segs.length - 1], x, y);
if (intitialDistance - distance > 0) direction = -1;
else direction = 1;
//console.log(direction);
intitialDistance = 0;
distance = 0;
n++;
while (intitialDistance - distance >= 0) {
intitialDistance = distanceFromPoint(segs[segs.length - 1], x, y);
angles[i] += direction * iteration;
forwardKinematics(segs, angles);
distance = distanceFromPoint(segs[segs.length - 1], x, y);
}
//console.log(distance);
}
}
}
function distanceFromPoint(seg, x, y) {
var distX =
seg.getPosition().x + seg.getLength() * Math.cos(seg.getAngle()) - x;
var distY =
seg.getPosition().y + seg.getLength() * Math.sin(seg.getAngle()) - y;
return Math.sqrt(Math.pow(distX, 2) + Math.pow(distY, 2));
}