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# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cards = list()
def __str__(self):
return "Hand: " + " ".join([str(m) for m in self.cards])
def add_card(self, card):
self.cards.append(card)
def get_value(self):
value = 0
aces = 0
for card in self.cards:
rank = card.get_rank()
value += VALUES.get(rank)
if rank == "A":
aces += 1
value1 = value + (10 * aces) - aces
if value1 <= 21:
value = value1
return value
def draw(self, canvas, pos):
i = 0
for card in self.cards:
card.draw(canvas, (pos[0] + (72 * i), pos[1]))
i += 1
# define deck class
class Deck:
def __init__(self):
self.cards = list()
for suit in SUITS:
for rank in RANKS:
self.cards.append(Card(suit, rank))
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
return self.cards.pop()
def __str__(self):
return "Deck: " + " ".join([str(i) for i in self.cards])
# define event handlers for buttons
def deal():
global deck, player, dealer, outcome, in_play, score
if in_play:
score -= 1
deck = Deck()
deck.shuffle()
player = Hand()
dealer = Hand()
for i in range(2):
dealer.add_card(deck.deal_card())
player.add_card(deck.deal_card())
in_play = True
outcome = "Hit or Stand?"
def hit():
global outcome, in_play, score
if not in_play:
return
player.add_card(deck.deal_card())
outcome = "Hit or Stand?"
if player.get_value() > 21:
outcome = "Player Busted. New deal?"
in_play = False
score -= 1
def stand():
global outcome, in_play, score
if not in_play:
return
while dealer.get_value() < 17:
dealer.add_card(deck.deal_card())
if dealer.get_value() > 21:
score += 1
outcome = "Dealer Busted! New deal?"
elif player.get_value() > dealer.get_value():
score += 1
outcome = "You win! New deal?"
else:
score -= 1
outcome = "You lose. New deal?"
in_play = False
# draw handler
def draw(canvas):
text_width = frame.get_canvas_textwidth(outcome, 18)
canvas.draw_text(outcome, (125 - text_width / 2, 85), 18, "White")
canvas.draw_text('Blackjack', (290, 80), 50, "Red")
canvas.draw_text(str(score), (163, 350), 18, "White")
dealer.draw(canvas, (40, 112))
player.draw(canvas, (40, 212))
if in_play:
canvas.draw_image(card_back, [CARD_CENTER[0],CARD_CENTER[1]], CARD_SIZE, (76, 160), CARD_SIZE)
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
# create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deck = Deck()
deck.shuffle()
player = Hand()
dealer = Hand()
deal()
frame.start()
# remember to review the gradic rubric