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Material conditionals lacking priority #43

@kristiker

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@kristiker

The orange towers in de_dust2 look different with high gpu settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and hdr_dx9 blocks lacking a priority system.

// Sets the value when Shader Detail is High or higher
"GPU>=2?$color" "[ 1 0 0 ]" // Quoted parameter because of equal sign.
GPU<2  // Sets the values in the block if Shader Detail is below High.
{
	$envmap	env_cubemap
	$color "[ 0 0 1 ]"
}

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