The orange towers in de_dust2 look different with high gpu settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and hdr_dx9 blocks lacking a priority system.
// Sets the value when Shader Detail is High or higher
"GPU>=2?$color" "[ 1 0 0 ]" // Quoted parameter because of equal sign.
GPU<2 // Sets the values in the block if Shader Detail is below High.
{
$envmap env_cubemap
$color "[ 0 0 1 ]"
}
The orange towers in de_dust2 look different with high gpu settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and hdr_dx9 blocks lacking a priority system.