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the holy ver bump.
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CheatMenu/CheatMenu.cs

Lines changed: 1 addition & 1 deletion
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namespace CheatMenu
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{
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//This is the metadata set for your plugin.
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[BepInPlugin("CheatMenu", "CheatMenu", "1.1")]
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[BepInPlugin("CheatMenu", "CheatMenu", "1.2")]
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public class CheatMenu : BaseUnityPlugin
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{
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//static saving of the main instance. This makes it easier to run stuff like co-routines from static methods or accessing non-static vars.

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