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Bugfix
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example/.buckconfig

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[android]
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target = Google Inc.:Google APIs:23
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[maven_repositories]
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central = https://repo1.maven.org/maven2

example/.flowconfig

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[ignore]
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; We fork some components by platform
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.*/*[.]android.js
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; Ignore "BUCK" generated dirs
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<PROJECT_ROOT>/\.buckd/
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; Ignore unexpected extra "@providesModule"
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.*/node_modules/.*/node_modules/fbjs/.*
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; Ignore duplicate module providers
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; For RN Apps installed via npm, "Libraries" folder is inside
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; "node_modules/react-native" but in the source repo it is in the root
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.*/Libraries/react-native/React.js
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; Ignore polyfills
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.*/Libraries/polyfills/.*
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; Ignore metro
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.*/node_modules/metro/.*
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[include]
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[libs]
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node_modules/react-native/Libraries/react-native/react-native-interface.js
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node_modules/react-native/flow/
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[options]
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emoji=true
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esproposal.optional_chaining=enable
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esproposal.nullish_coalescing=enable
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module.system=haste
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module.system.haste.use_name_reducers=true
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# get basename
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module.system.haste.name_reducers='^.*/\([a-zA-Z0-9$_.-]+\.js\(\.flow\)?\)$' -> '\1'
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# strip .js or .js.flow suffix
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module.system.haste.name_reducers='^\(.*\)\.js\(\.flow\)?$' -> '\1'
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# strip .ios suffix
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module.system.haste.name_reducers='^\(.*\)\.ios$' -> '\1'
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module.system.haste.name_reducers='^\(.*\)\.android$' -> '\1'
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module.system.haste.name_reducers='^\(.*\)\.native$' -> '\1'
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module.system.haste.paths.blacklist=.*/__tests__/.*
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module.system.haste.paths.blacklist=.*/__mocks__/.*
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module.system.haste.paths.blacklist=<PROJECT_ROOT>/node_modules/react-native/Libraries/Animated/src/polyfills/.*
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module.system.haste.paths.whitelist=<PROJECT_ROOT>/node_modules/react-native/Libraries/.*
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munge_underscores=true
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module.name_mapper='^[./a-zA-Z0-9$_-]+\.\(bmp\|gif\|jpg\|jpeg\|png\|psd\|svg\|webp\|m4v\|mov\|mp4\|mpeg\|mpg\|webm\|aac\|aiff\|caf\|m4a\|mp3\|wav\|html\|pdf\)$' -> 'RelativeImageStub'
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module.file_ext=.js
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module.file_ext=.jsx
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module.file_ext=.json
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module.file_ext=.native.js
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suppress_type=$FlowIssue
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suppress_type=$FlowFixMe
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suppress_type=$FlowFixMeProps
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suppress_type=$FlowFixMeState
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suppress_comment=\\(.\\|\n\\)*\\$FlowFixMe\\($\\|[^(]\\|(\\(<VERSION>\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)
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suppress_comment=\\(.\\|\n\\)*\\$FlowIssue\\((\\(<VERSION>\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)?:? #[0-9]+
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suppress_comment=\\(.\\|\n\\)*\\$FlowFixedInNextDeploy
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suppress_comment=\\(.\\|\n\\)*\\$FlowExpectedError
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[version]
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^0.92.0

example/.gitattributes

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*.pbxproj -text
File renamed without changes.

examples/App.js renamed to example/App.js

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SafeAreaView,
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View
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} from "react-native";
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import { Icon } from "react-native-elements";
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import Icon from "react-native-dynamic-vector-icons";
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// Other Components
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import { ShowcaseScreen } from "./src/components/ShowcaseScreen";
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import BottomBar from "react-native-bottom-bar";
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// import BottomBar from "react-native-bottom-bar";
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import BottomBar from "./lib/src/components/BottomBar";
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const mainColor = "#373f4c";
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const url = "www.freakycoder.com";
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renderMainIcon() {
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return (
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<Icon name="play" type="material-community" size={40} color="white" />
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<Icon name="play" type="MaterialCommunityIcons" size={40} color="white" />
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);
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}
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renderFirstIconComponent() {
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return (
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<View style={{ right: 16 }}>
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<Icon name="ios-megaphone" type="ionicon" size={40} color={mainColor} />
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<Icon
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name="ios-megaphone"
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type="Ionicons"
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size={40}
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color={mainColor}
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/>
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</View>
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);
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}
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>
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<Icon
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name="medium"
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type="material-community"
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type="MaterialCommunityIcons"
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size={40}
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color={mainColor}
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/>
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<View style={{ left: 24, bottom: 3 }}>
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<Icon
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name="account"
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type="material-community"
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type="MaterialCommunityIcons"
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size={45}
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color={mainColor}
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/>
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renderFourthIconComponent() {
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return (
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<View style={{ left: 16 }}>
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<Icon name="ios-settings" type="ionicon" size={40} color={mainColor} />
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<Icon name="ios-settings" type="Ionicons" size={40} color={mainColor} />
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</View>
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);
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}

example/__tests__/App-test.js

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/**
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* @format
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*/
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import 'react-native';
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import React from 'react';
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import App from '../App';
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// Note: test renderer must be required after react-native.
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import renderer from 'react-test-renderer';
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it('renders correctly', () => {
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renderer.create(<App />);
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});

example/android/app/BUCK

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# To learn about Buck see [Docs](https://buckbuild.com/).
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# To run your application with Buck:
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# - install Buck
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# - `npm start` - to start the packager
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# - `cd android`
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# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
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# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
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# - `buck install -r android/app` - compile, install and run application
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#
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load(":build_defs.bzl", "create_aar_targets", "create_jar_targets")
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lib_deps = []
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create_aar_targets(glob(["libs/*.aar"]))
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create_jar_targets(glob(["libs/*.jar"]))
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android_library(
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name = "all-libs",
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exported_deps = lib_deps,
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)
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android_library(
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name = "app-code",
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srcs = glob([
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"src/main/java/**/*.java",
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]),
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deps = [
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":all-libs",
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":build_config",
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":res",
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],
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)
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android_build_config(
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name = "build_config",
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package = "com.example",
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)
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android_resource(
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name = "res",
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package = "com.example",
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res = "src/main/res",
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)
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android_binary(
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name = "app",
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keystore = "//android/keystores:debug",
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manifest = "src/main/AndroidManifest.xml",
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package_type = "debug",
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deps = [
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":app-code",
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],
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)

example/android/app/build.gradle

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apply plugin: "com.android.application"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // whether to disable dev mode in custom build variants (by default only disabled in release)
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* // for example: to disable dev mode in the staging build type (if configured)
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* devDisabledInStaging: true,
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* // The configuration property can be in the following formats
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* // 'devDisabledIn${productFlavor}${buildType}'
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* // 'devDisabledIn${buildType}'
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"],
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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*/
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project.ext.react = [
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entryFile: "index.js"
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]
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apply from: "../../node_modules/react-native/react.gradle"
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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android {
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compileSdkVersion rootProject.ext.compileSdkVersion
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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defaultConfig {
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applicationId "com.example"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 1
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versionName "1.0"
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
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}
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}
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buildTypes {
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release {
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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}
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dependencies {
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implementation project(':react-native-linear-gradient')
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implementation project(':react-native-vector-icons')
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implementation fileTree(dir: "libs", include: ["*.jar"])
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implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
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implementation "com.facebook.react:react-native:+" // From node_modules
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}

example/android/app/build_defs.bzl

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"""Helper definitions to glob .aar and .jar targets"""
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def create_aar_targets(aarfiles):
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for aarfile in aarfiles:
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name = "aars__" + aarfile[aarfile.rindex("/") + 1:aarfile.rindex(".aar")]
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lib_deps.append(":" + name)
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android_prebuilt_aar(
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name = name,
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aar = aarfile,
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)
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def create_jar_targets(jarfiles):
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for jarfile in jarfiles:
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name = "jars__" + jarfile[jarfile.rindex("/") + 1:jarfile.rindex(".jar")]
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lib_deps.append(":" + name)
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prebuilt_jar(
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name = name,
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binary_jar = jarfile,
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)

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