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ENGINE.ASM
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519 lines (444 loc) · 8 KB
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IDEAL
P386
MODEL FLAT, C
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT
INCLUDE "ENGINE.INC"
CODESEG
PROC do_move
ARG @@move_from:dword, @@move_to:dword
USES ebx, ecx, edx
mov eax, [@@move_from]
cmp [@@move_to], eax
jz @@return_fail
xor ebx, ebx
mov bl, ah
add ebx, OFFSET BOARD
and eax, 0FFh
; Store these to write to later
push eax
push ebx
xor ecx, ecx
mov cl, [ebx + eax*8]
; Only move pieces from the same color as your turn.
mov bl, cl
shr bl, 7
cmp [TURN], bl
jnz @@return_fail_2
mov eax, [@@move_to]
xor ebx, ebx
mov bl, ah
add ebx, OFFSET BOARD
and eax, 0FFh
; Store these to write to later
push eax
push ebx
xor edx, edx
mov dl, [ebx + eax*8]
; Don't take a piece of the same color
test dl, KIND_MASK
jz @@empty_piece_no_color; empty pieces don't have a color.
mov bl, dl
xor bl, cl
test bl, COLOR_MASK
jz @@return_fail_4
@@empty_piece_no_color:
; Don't move empty pieces
mov bl, cl
and ebx, KIND_MASK
jz @@return_fail_4
mov eax, [MOVE_VALIDATION_TABLE + ebx * 4]
call eax, [@@move_from], [@@move_to], ecx, edx
cmp eax, 0h
jz @@return_fail_4
pop ebx
pop eax
mov [ebx + eax*8], cl
pop ebx
pop eax
mov [BYTE PTR ebx + eax*8], 0h
not [TURN]
and [TURN], 1h
xor eax, eax
mov al, dl
jmp @@return
@@return_fail_2:
sub esp, 2*4
jmp @@return_fail
@@return_fail_4:
sub esp, 4*4
@@return_fail:
xor eax, eax
@@return:
ret
ENDP do_move
PROC is_not_empty
ARG @@tile:dword
USES ebx
mov eax, [@@tile]
xor ebx, ebx
mov bl, ah
add ebx, OFFSET BOARD
and eax, 0FFh
mov al, [ebx + eax*8]
and al, KIND_MASK
ret
ENDP
PROC always_ok
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
mov eax, 1
ret
ENDP always_ok
PROC validate_king
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
USES ebx, ecx
mov ecx, [@@move_from]
mov ebx, [@@move_to]
mov al, bl
sub al, cl
cmp al, 1
je @@check_x
cmp al, 0
je @@check_x
cmp al, -1
je @@check_x
xor eax, eax
ret
@@check_x:
mov ah, bh
sub ah, ch
cmp ah, 1
je @@ok
cmp ah, 0
je @@ok
cmp ah, -1
je @@ok
xor eax, eax
ret
@@ok:
mov eax, 1
ret
ENDP validate_king
PROC validate_queen
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
USES ebx, ecx, edx
mov ecx, [@@move_from]
mov ebx, [@@move_to]
mov dl, bl ; y offset
sub dl, cl
cmp dl, 0
jne @@dl_not_zero
jmp @@dh_offset
@@dl_not_zero:
cmp dl, 0
jg @@dl_positive
mov dl, -1
jmp @@validate
@@dl_positive:
mov dl, 1
jmp @@validate
@@dh_offset:
mov dh, bh ; y offset
sub dh, ch
cmp dh, 0
jne @@dh_not_zero
jmp @@validate
@@dh_not_zero:
cmp dh, 0
jg @@dh_positive
mov dh, -1
jmp @@validate
@@dh_positive:
mov dh, 1
@@validate:
cmp cl, bl ; y == y
jz @@iterate_x
cmp ch, bh ; x == x
jz @@iterate_y
mov ah, bh
sub ah, ch
mov al, bl
sub al, cl
cmp ah, al
jz @@iterate
not al
inc al
cmp ah, al
jz @@iterate
jmp @@not_ok
@@iterate:
cmp cl, bl
je @@finish
add ch, dh
add cl, dl
call is_not_empty, ecx
jnz @@iterate ;veranderen
jmp @@not_ok
@@iterate_x:
cmp ch, bh
jmp @@finish
add ch, dh
call is_not_empty, ecx
jnz @@iterate_x
jmp @@not_ok
@@iterate_y:
cmp cl, bl
jmp @@finish
add cl, dl
call is_not_empty, ecx
jnz @@iterate_y
jmp @@not_ok
@@finish:
mov eax, 1
ret
@@not_ok:
xor eax, eax
ret
ENDP validate_queen
PROC validate_rook
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
USES ecx, ebx, edx
mov ecx, [@@move_from]
mov ebx, [@@move_to]
mov dl, bl ; y offset
sub dl, cl
jne @@dl_not_zero
jmp @@dh_offset
@@dl_not_zero:
cmp dl, 0
jg @@dl_positive
mov dl, -1
jmp @@validate
@@dl_positive:
mov dl, 1
jmp @@validate
@@dh_offset:
mov dh, bh ; y offset
sub dh, ch
cmp dh, 0
jne @@dh_not_zero
jmp @@validate
@@dh_not_zero:
cmp dh, 0
jg @@dh_positive
mov dh, -1
jmp @@validate
@@dh_positive:
mov dh, 1
@@validate:
cmp cl, bl ; y == y
jz @@iterate_x
cmp ch, bh ; x == x
jz @@iterate_y
jmp @@not_ok
@@iterate_x:
cmp ch, bh
jmp @@finish
add ch, dh
call is_not_empty, ecx
jnz @@iterate_x
jmp @@not_ok
@@iterate_y:
cmp cl, bl
jmp @@finish
add cl, dl
call is_not_empty, ecx
jnz @@iterate_y
jmp @@not_ok
@@finish:
mov eax, 1
ret
@@not_ok:
xor eax, eax
ret
ENDP validate_rook
PROC validate_knight
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
USES ebx, ecx
mov ecx, [@@move_from]
mov ebx, [@@move_to]
cmp cl, bl ; y == y
jz @@not_ok
cmp ch, bh ; x == x
jz @@not_ok
mov ah, bh
sub ah, ch
cmp ah, 1
je @@validate1
cmp ah, -1
je @@validate1
mov al, bl
sub al, cl
cmp al, 1
je @@validate2
cmp al, -1
je @@validate2
jmp @@not_ok
@@validate1:
mov al, bl
sub al, cl
cmp al, 2
je @@finish
cmp al, -2
je @@finish
jmp @@not_ok
@@validate2:
mov ah, bh
sub ah, ch
cmp ah, 2
je @@finish
cmp ah, -2
je @@finish
jmp @@not_ok
@@finish:
mov eax, 1
ret
@@not_ok:
xor eax, eax
ret
ENDP validate_knight
PROC validate_bishop ;KAN NIET 2 naar links
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
USES ebx, ecx, edx
mov ecx, [@@move_from]
mov ebx, [@@move_to]
mov dl, bl ; y offset
sub dl, cl
cmp dl, 0
jne @@dl_not_zero
jmp @@dh_offset
@@dl_not_zero:
cmp dl, 0
jg @@dl_positive
mov dl, -1
jmp @@validate
@@dl_positive:
mov dl, 1
jmp @@validate
@@dh_offset:
mov dh, bh ; y offset
sub dh, ch
cmp dh, 0
jne @@dh_not_zero
jmp @@validate
@@dh_not_zero:
cmp dh, 0
jg @@dh_positive
mov dh, -1
jmp @@validate
@@dh_positive:
mov dh, 1
@@validate:
cmp bl, cl; y2 == y1
je @@not_ok
cmp bh, ch; x2 == x1
je @@not_ok
mov ah, bh
sub ah, ch
mov al, bl
sub al, cl
cmp ah, al
jz @@iterate
not al
inc al
cmp ah, al
jz @@iterate
jmp @@not_ok
@@iterate:
cmp cl, bl
je @@finish
add ch, dh
add cl, dl
call is_not_empty, ecx
jnz @@iterate ;veranderen
jmp @@not_ok
@@finish:
mov eax, 1
ret
@@not_ok:
xor eax, eax
ret
ENDP validate_bishop
PROC validate_pawn
ARG @@move_from:dword, @@move_to:dword, @@piece_from:dword, @@piece_to:dword
USES ebx, ecx, edx
mov ecx, [@@move_from]
mov edx, [@@move_to]
; Normalise positions to the POV of black (higher y => forwards)
test [@@piece_from], COLOR_MASK
jz @@normalisation_done
mov ax, 0707h
sub ax, cx; Underflow shouldn't be possible
mov cx, ax
mov bx, 0707h
sub bx, dx
mov dx, bx
@@normalisation_done:
sub ch, dh; xfrom - xto
jnz @@diagonal_move
test [@@piece_to], KIND_MASK
jnz @@not_ok
sub cl, dl; yto - yfrom
cmp cl, -1
jz @@ok
cmp cl, -2
jnz @@not_ok
; Check if starting on first row
;cmp dl, 1
;jg @@not_ok
; Average from and to to get the piece inbetween.
mov eax, [@@move_from]
add eax, [@@move_to]
shr ax, 1
call is_not_empty, eax
jnz @@ok
jmp @@not_ok
@@diagonal_move:
; Diagonal move is only allowed when taking a piece.
test [@@piece_to], KIND_MASK
jz @@not_ok
; abs(ch)
; https://stackoverflow.com/questions/2639173/x86-assembly-abs-implementation#14194764
mov al, ch
sar al, 1
xor ch, al
sub ch, al
; Only allow going 1 place to the side diagonally
cmp ch, 1
jnz @@not_ok
; Only allow going 1 space forwards
sub cl, dl; yfrom - yto
cmp cl, -1
jz @@ok
jmp @@not_ok
@@ok:
mov eax, 1
ret
@@not_ok:
xor eax, eax
ret
ENDP validate_pawn
DATASEG
MOVE_VALIDATION_TABLE \
DD always_ok, \ ; No piece, should this be possible?
validate_king, \ ; King
validate_queen, \ ; Queen
validate_rook, \ ; Rook
validate_knight,\ ; Knight
validate_bishop,\ ; Bishop
validate_pawn ; Pawn
TURN piece_color black
b EQU 0
w EQU 1
K EQU 1
Q EQU 2
R EQU 3
N EQU 4
B EQU 5
P EQU 6
BOARD piece <b,R>, <b,N>, <b,B>, <b,Q>, <b,K>, <b,B>, <b,N>, <b,R>, \
<b,P>, <b,P>, <b,P>, <b,P>, <b,P>, <b,P>, <b,P>, <b,P>, \
32 DUP (<>), \
<w,P>, <w,P>, <w,P>, <w,P>, <w,P>, <w,P>, <w,P>, <w,P>, \
<w,R>, <w,N>, <w,B>, <w,Q>, <w,K>, <w,B>, <w,N>, <w,R>
; vim:set noet filetype=tasm:
END