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Outline

In the sections below, Part 1 covers several common camera types and their strengths and weaknesses. Following that, Part 2 will cover some less common cameras and other topics like camera systems that use hybrid approaches. Part 3 will cover some supplementary information like camera measurements, latency, and other brief software topics. Here is an outline of what we'll be covering.

🎛️ Prefer to explore rather than read top to bottom? Try the interactive companion, The Camera Landscape — a matrix, trade-off plots, and guided stories built entirely from the sections below.

  • Part 0 - Questions to consider when choosing a camera
  • Part 1 - The Basics
    • The Basic RGB Webcam
    • Other RGB Cameras
    • Infrared Cameras
    • Depth Cameras
    • LIDAR
  • Part 2 - The Exotic
    • Thermal Cameras
    • High-end Machine Vision Cameras
    • Multi-camera and on-board compute systems
    • High-speed or Slow Motion Cameras
    • Wireless Cameras
    • Motion Capture systems
    • Volumetric Capture
    • 360 Cameras and Filming
    • Other Cameras and Systems (Robotic/Moving, and other "observational tracking devices")
    • Older Camera/Video Technologies (Analog, Old RCA Cams)
    • Experimental Technologies
  • Part 3 - Supplemental Information
    • Camera interfaces (USB 2 and 3, HDMI, NDI, IP, GigE, etc)
    • Outdoor considerations
    • Notes on Lenses
    • Notes on Latency
    • Notes on image touch-up and noise reduction
    • Brief software discussions
  • Other References and Acknowledgments