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Specifies the time during which the transition will take place. Default is 250ms.
03.
.delay
Number of milliseconds
Specicies the time that the system will wait before firing the transition. default is 0 (instant).
04.
.attr
String (attr. name), value
The target attributes for the selection.
05.
.style
String (style name), value
The target styles for the selection.
06.
.each
“end”, function
This launches function at the end of the current transition.
Example
// moves that rectangle to 100 pixels from the left of its containerd3.select("rect").transition().delay(100).duration(1000).attr("x",100)// turns it to redd3.select("rect").transition().style("fill","red");// makes it transparent, and when it's completely transparent, delete it.d3.select("rect").transition().style("opacity",0).each("end",function(){d3.select(this).remove();})
D3.js Scales
Sl.No.
Method
Description
Example
01.
d3.scale.linear()
Creates a new linear scale function
var xScale = d3.scale.linear()
02.
scale.domain()
Sets the scale’s input domain
.domain([ 0, 2000 ])
03.
scale.range()
Sets the scale’s output range
.range([ 0, width ]);
04.
d3.min()
Returns the smallest value in an array
d3.min([ 10, 20, 70, 35 ]) // Returns 10
05.
d3.max()
Returns the largest value in an array
d3.max([ 10, 20, 70, 35 ]) // Returns 70
D3.js Axes
Sl.No.
Method
Description
Example
01.
d3.svg.axis()
Creates a new axis generator function
var xAxis = d3.svg.axis()
02.
axis.scale()
Specifies the scale to be used with this axis
.scale(xScale)
03.
axis.orient()
Specifies the orientation for this axis
.orient("bottom")
04.
axis.ticks()
Suggests a number of ticks for this axis
.ticks(5);
05.
selection.call()
Calls a method; used to generate an axis
svg.append("g").call(xAxis);
D3.js Quantitative scales
Sl.No.
Method
Description
01.
d3.scale
The beginning of every scale.
02.
domain
The interval of values to transform. It is an array of 2 or more ordered values.
03.
range
The interval of values in which to be transformed.
04.
Linear
The linear scale transforms one value in the domain interval into a value in the range interval (without transformation)
05.
pow
The pow scale transforms one value in the domain interval, raised to a certain power, into one value in the range interval.
06.
Exponent
For the pow scale, the exponent method allows to specify an exponent (1 by default, equivalent to linear).
07.
sqrt
Transforms the square root of one value in the domain interval into one value in the range interval. Equivalent to d3.scale.pow().exponent(.5)
08.
log
Transforms the log of one value in the domain interval into one value in the range interval.
09.
identity
The identity scale doesn’t transform a value, but is useful when you need a scale object, specify a range etc.
10.
quantize
If the value is between the kth and the k+1th value of the domain, returns the kth value of the range.
11.
threshold
If the value is between the kth and the k+1th value of the domain, returns the k+1th value of the range.
12.
quantile
This is the one scale that doesn’t require the domain and range to have the same cardinality. It divides the domain into i intervals, where i is the cardinality of the range array. Then, if a value if in the kth interval, it returns the kth value of the range.
13.
invert
The opposite of the scale. If s is a scale and s(x)=y, then s.invert()(y) = x.
14.
nice
Extends the domain of the scale so that its bound are round values.
15.
rangeRound
(use instead of range). Makes it so that the output of the range are rounded to integer values.
16.
interpolate
Takes a function (“factory”). Allows to override how d3 maps values from the domain to the range.
17.
clamp
If set to [true], if a value is outside the domain, it will be transformed into either the lower or the upper bound of the range.
Nodes is an array of objects that will be used as the nodes.
02.
gravity
It is a force that can push nodes towards the center of the layout.
03.
friction
At each step of the tick, node movement is scaled by this friction. The recommended range of friction is 0 to 1, with 0 being no movement and 1 being no friction.
04.
charge
The charge in a force layout refers to how nodes in the environment push away from one another or attract one another. Kind of like magnets, nodes have a charge that can be positive (attraction force) or negative (repelling force).
05.
alpha
The alpha is the layout is described as the simulation’s cooling factor.