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asteroid.py
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34 lines (24 loc) · 1.01 KB
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import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
self.radius = radius
def draw(self, screen):
LINE_WIDTH = 2
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
if self.radius <= ASTEROID_MIN_RADIUS:
self.kill()
return
random_angle = random.uniform(20, 50)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroid_first = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_first.velocity = self.velocity.rotate(random_angle) * 1.2
new_asteroid_second = Asteroid(self.position.x, self.position.y, new_radius)
new_asteroid_second.velocity = self.velocity.rotate(random_angle * -1) * 1.2
self.kill()