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Add OpenGL ES 3.1 and 3.2 to the feature overview
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_pages/features.md

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@@ -14,7 +14,7 @@ intro:
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feature_row:
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- image_path: /assets/images/features/crossplatform.jpeg
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title: "Cross-Platform"
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excerpt: 'libGDX offers a single API to target: **Windows, Linux (including the Raspberry Pi), macOS, Android, iOS and Web**. Developers can use various backends to access the capabilities of the host platform, **without having to write platform-specific code**. Rendering is handled on all platforms through Open GL ES 2.0/3.0.'
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excerpt: 'libGDX offers a single API to target: **Windows, Linux (including the Raspberry Pi), macOS, Android, iOS and Web**. Developers can use various backends to access the capabilities of the host platform, **without having to write platform-specific code**. Rendering is handled on all platforms through Open GL ES.'
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feature_row2:
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- image_path: /assets/images/features/reliable.png
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title: "Well proven"
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- "Third-party support for Google's [Firebase](https://github.com/mk-5/gdx-fireapp), the [Steamworks API](https://github.com/code-disaster/steamworks4j), [gameanalytics.com](https://github.com/MrStahlfelge/gdx-gameanalytics) and Facebook's [Graph API](https://github.com/TomGrill/gdx-facebook)."
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- "Easy integration of [AdMob](/wiki/third-party/admob-in-libgdx)"
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list6:
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- "Rendering through [OpenGL ES 2.0/3.0](/wiki/graphics/opengl-es-support) on all platforms"
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- "Rendering through [OpenGL ES 2.0/3.0/3.1/3.2](/wiki/graphics/opengl-es-support) on all platforms"
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- a:
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title: "**Low-Level OpenGL helpers:**"
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items:

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