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Cont: add syntax highlighting hints to code blocks
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docs/development/shader/slang-shaders.md

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@@ -183,7 +183,7 @@ There are three main types of inputs in this shader system.
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There are two main approaches to deduce what a sampler2D uniform wants to sample from. The first way is to explicitly state somewhere else what that particular sampler needs, e.g.
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```text
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```glsl
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uniform sampler2D geeWhatAmI;
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// Metadata somewhere else

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