|
| 1 | +# Arcadia 2001 / Interton VC 4000 (AmiArcadia) |
| 2 | + |
| 3 | +## Background |
| 4 | + |
| 5 | +AmiArcadia is an emulator for Signetics 2650 CPU-based systems. It emulates the Emerson Arcadia 2001 and its many clones (Bandai, Grandstand, etc.), the Interton VC 4000 family (Voltmace, Rowtron, etc.), the Elektor TV Games Computer, and Zaccaria/Malzak coin-op arcade machines. |
| 6 | + |
| 7 | +The core automatically identifies known ROMs by CRC32 and configures the correct machine type, memory map, and game-specific settings. For unknown ROMs, use the "Machine" core option to select between Arcadia and Interton modes. |
| 8 | + |
| 9 | +### Author/License |
| 10 | + |
| 11 | +The AmiArcadia core has been authored by |
| 12 | + |
| 13 | +- James Jacobs |
| 14 | + |
| 15 | +The AmiArcadia core is licensed under |
| 16 | + |
| 17 | +- Non-commercial |
| 18 | + |
| 19 | +A summary of the licenses behind RetroArch and its cores can be found [here](../development/licenses.md). |
| 20 | + |
| 21 | +## Extensions |
| 22 | + |
| 23 | +Content that can be loaded by the AmiArcadia core have the following file extensions: |
| 24 | + |
| 25 | +- .bin |
| 26 | +- .tvc |
| 27 | + |
| 28 | +## Databases |
| 29 | + |
| 30 | +RetroArch database(s) that are associated with the AmiArcadia core: |
| 31 | + |
| 32 | +- [Elektor - TV Games Computer](https://github.com/libretro/libretro-database/blob/master/rdb/Elektor%20-%20TV%20Games%20Computer.rdb) |
| 33 | +- [Emerson - Arcadia 2001](https://github.com/libretro/libretro-database/blob/master/rdb/Emerson%20-%20Arcadia%202001.rdb) |
| 34 | +- [Interton - VC 4000](https://github.com/libretro/libretro-database/blob/master/rdb/Interton%20-%20VC%204000.rdb) |
| 35 | + |
| 36 | +## BIOS |
| 37 | + |
| 38 | +The AmiArcadia core does not require any BIOS files. |
| 39 | + |
| 40 | +## Features |
| 41 | + |
| 42 | +Frontend-level settings or features that the AmiArcadia core respects. |
| 43 | + |
| 44 | +| Feature | Supported | |
| 45 | +|-------------------|:---------:| |
| 46 | +| Restart | ✔ | |
| 47 | +| Screenshots | ✔ | |
| 48 | +| Saves | ✕ | |
| 49 | +| States | ✔ | |
| 50 | +| Rewind | ✔ | |
| 51 | +| Netplay | ✕ | |
| 52 | +| Core Options | ✔ | |
| 53 | +| [Memory Monitoring (achievements)](../guides/memorymonitoring.md) | ✔ | |
| 54 | +| RetroArch Cheats | ✕ | |
| 55 | +| Native Cheats | ✕ | |
| 56 | +| Controls | ✔ | |
| 57 | +| Remapping | ✔ | |
| 58 | +| Multi-Mouse | ✕ | |
| 59 | +| Rumble | ✕ | |
| 60 | +| Sensors | ✕ | |
| 61 | +| Camera | ✕ | |
| 62 | +| Location | ✕ | |
| 63 | +| Subsystem | ✕ | |
| 64 | +| [Softpatching](../guides/softpatching.md) | ✕ | |
| 65 | +| Disk Control | ✕ | |
| 66 | +| Username | ✕ | |
| 67 | +| Language | ✕ | |
| 68 | +| Crop Overscan | ✕ | |
| 69 | +| LEDs | ✕ | |
| 70 | + |
| 71 | +### Directories |
| 72 | + |
| 73 | +The AmiArcadia core's library name is 'AmiArcadia' |
| 74 | + |
| 75 | +### Geometry and timing |
| 76 | + |
| 77 | +- The AmiArcadia core's core provided FPS is 60 for NTSC and 50 for PAL |
| 78 | +- The AmiArcadia core's core provided sample rate is 11025 Hz |
| 79 | +- The AmiArcadia core's base width is 164 (home consoles) or 240 (coin-ops) |
| 80 | +- The AmiArcadia core's base height is 226 (NTSC) / 269 (PAL) for home consoles, or 240 for coin-ops |
| 81 | +- The AmiArcadia core's max width is 240 |
| 82 | +- The AmiArcadia core's max height is 269 |
| 83 | + |
| 84 | +## Core options |
| 85 | + |
| 86 | +The AmiArcadia core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded. |
| 87 | + |
| 88 | +- **Machine** [amiarcadia_machine] (**Arcadia**|Interton) |
| 89 | + |
| 90 | + Select the machine type for unknown ROMs. Known ROMs auto-detect the correct machine. Choose between Arcadia 2001 and Interton VC 4000 modes. |
| 91 | + |
| 92 | +- **Region** [amiarcadia_region] (**PAL**|NTSC) |
| 93 | + |
| 94 | + Select the video timing region. PAL runs at 50Hz, NTSC runs at 60Hz. |
| 95 | + |
| 96 | +- **Sprite Demultiplexing** [amiarcadia_demultiplex] (**enabled**|disabled) |
| 97 | + |
| 98 | + Reduces sprite flicker in games that multiplex sprites across frames. |
| 99 | + |
| 100 | +## Joypad |
| 101 | + |
| 102 | +| RetroPad Inputs | Player 1/2 input descriptors | |
| 103 | +|------------------------------------------------|------------------------------| |
| 104 | +|  | Keypad 1 | |
| 105 | +|  | Keypad 4 | |
| 106 | +|  | Console A | |
| 107 | +|  | Console Start | |
| 108 | +|  | Paddle Up | |
| 109 | +|  | Paddle Down | |
| 110 | +|  | Paddle Left | |
| 111 | +|  | Paddle Right | |
| 112 | +|  | Keypad 2 (Fire) | |
| 113 | +|  | Keypad 5 | |
| 114 | +|  | Console B (Coin for arcade) | |
| 115 | +|  | Keypad 0 | |
| 116 | +|  | Console Reset | |
| 117 | +|  | Keypad Enter | |
| 118 | +|  | Keypad Clear | |
| 119 | +|  | Keypad 6 | |
| 120 | +|  X | Paddle X (Analog) | |
| 121 | +|  Y | Paddle Y (Analog) | |
| 122 | +|  X | Keypad 1-9 (8-directional) | |
| 123 | +|  Y | Keypad 1-9 (8-directional) | |
| 124 | + |
| 125 | +The right analog stick maps to keypad keys 1-9 (excluding 5) in 8 directions, matching the layout of the original keypad: |
| 126 | + |
| 127 | +``` |
| 128 | +7 8 9 ↖ ↑ ↗ |
| 129 | +4 6 = ← → |
| 130 | +1 2 3 ↙ ↓ ↘ |
| 131 | +``` |
| 132 | + |
| 133 | +Console buttons (Start, A, B, Reset) are only active on Player 1. |
| 134 | + |
| 135 | +## Keyboard |
| 136 | + |
| 137 | +Desktop keyboard input is supported for Player 1's keypad. Both the number row and numeric keypad are mapped. |
| 138 | + |
| 139 | +| RetroKeyboard Inputs | AmiArcadia Inputs | |
| 140 | +|------------------------------|-------------------| |
| 141 | +| Keyboard 0 / Numpad 0 | Keypad 0 | |
| 142 | +| Keyboard 1 / Numpad 1 | Keypad 1 | |
| 143 | +| Keyboard 2 / Numpad 2 | Keypad 2 | |
| 144 | +| Keyboard 3 / Numpad 3 | Keypad 3 | |
| 145 | +| Keyboard 4 / Numpad 4 | Keypad 4 | |
| 146 | +| Keyboard 5 / Numpad 5 | Keypad 5 | |
| 147 | +| Keyboard 6 / Numpad 6 | Keypad 6 | |
| 148 | +| Keyboard 7 / Numpad 7 | Keypad 7 | |
| 149 | +| Keyboard 8 / Numpad 8 | Keypad 8 | |
| 150 | +| Keyboard 9 / Numpad 9 | Keypad 9 | |
| 151 | +| Keyboard [ / * / Numpad * | Keypad Clear | |
| 152 | +| Keyboard ] / # / Numpad Enter | Keypad Enter | |
| 153 | + |
| 154 | +## Compatibility |
| 155 | + |
| 156 | +The core identifies known ROMs by CRC32 and automatically configures the correct machine type and settings. The following systems are emulated: |
| 157 | + |
| 158 | +**Home Consoles** |
| 159 | + |
| 160 | +- Emerson Arcadia 2001 (and compatible systems: Bandai, Grandstand, etc.) |
| 161 | +- Interton VC 4000 (and compatible systems: Voltmace, Rowtron, etc.) |
| 162 | +- Elektor TV Games Computer |
| 163 | + |
| 164 | +**Arcade (Coin-op)** |
| 165 | + |
| 166 | +- Zaccaria (Astro Wars, Galaxia, Laser Battle, Lazarian) |
| 167 | +- Malzak (Malzak I & II) |
| 168 | + |
| 169 | +## External Links |
| 170 | + |
| 171 | +- [Official AmiArcadia/WinArcadia Website](https://amigan.1emu.net/releases/) |
| 172 | +- [Libretro AmiArcadia Core info file](https://github.com/libretro/libretro-super/blob/master/dist/info/amiarcadia_libretro.info) |
| 173 | +- [Libretro AmiArcadia Github Repository](https://github.com/warmenhoven/amiarcadia) |
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