As title describes there is currently no way to render a depth map to a layer of a Texture2DArray because the Texture2DArray type currently does not support the stencil usage flag.
Without the support of an array of textures, and Texture2DArray not supporting depth, the best practice for dealing with multiple shadow maps is unclear without work arounds.
As title describes there is currently no way to render a depth map to a layer of a Texture2DArray because the Texture2DArray type currently does not support the stencil usage flag.
Without the support of an array of textures, and Texture2DArray not supporting depth, the best practice for dealing with multiple shadow maps is unclear without work arounds.