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docs-site: landing round 4 — scene scrolltelling per motion.md
- .lp-scenes: hero / quickstart / demo scenes with named view-timelines and sticky full-height stages; scenes stack as you scroll, outgoing sheet sinks (scale+fade) while the next rides over; hero photo pushes in on exit - quickstart sheet: kinetic type (Install. / Start. / Codex, rerouted.) with staggered clip-path wipes on the scene timeline; 2-line terminal below, vertical layout; full 4-line quickstart moved to a full-width bento cell - demo scrub scene: demo.gif split into 158 webp frames (12fps, 960w); canvas plays through with scroll (480dvh travel, IntersectionObserver lazy start, checkpoint-first progressive load, rAF scrub); reduced-motion/<48rem keep the animated poster - bento: asymmetric slab (dominant 2-col cell, tall image cell down the right rail, full-width terminal base row), per-cell reveals removed - fixes: scene stages fill the viewport (no blank gaps); brand chips kept
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