@@ -43,7 +43,7 @@ class $modify(MLE_LocalLevelManager, LocalLevelManager) {
4343 }
4444
4545 auto path = CCFileUtils::get ()->fullPathForFilename (filename.c_str (), !" why" );
46- auto read = file::readString (path);
46+ auto read = file::readString (path. c_str () );
4747 if (auto err = read.err ()) {
4848 // yea
4949 log::error (" {}.readString: {}" , __FUNCTION__, err);
@@ -280,7 +280,7 @@ class $modify(BoomScrollLayerLevelSelectExt, BoomScrollLayer) {
280280 ).err ()) log::error (" {}.writeString: {}" , __FUNCTION__, err);
281281 }
282282 auto path = CCFileUtils::get ()->fullPathForFilename (file, !" why" );
283- auto read = file::readString (path);
283+ auto read = file::readString (path. c_str () );
284284
285285 if (read.err ()) {
286286 log::error (" {}.readString: {}" , __FUNCTION__, read.err ().value ());
@@ -387,9 +387,9 @@ class $modify(MLE_EditorPauseLayer, EditorPauseLayer) {
387387 auto level = m_editorLayer->m_level ;
388388 if (level->m_levelType == GJLevelType::Main) {
389389 auto string = CCFileUtils::get ()->fullPathForFilename ((" levels/" + utils::numToString (level->m_levelID .value ()) + " .string.txt" ).c_str (), !" why" );
390- file::writeString (string, level->m_levelString .c_str ()).err ();
390+ file::writeString (string. c_str () , level->m_levelString .c_str ()).err ();
391391 auto object = CCFileUtils::get ()->fullPathForFilename ((" levels/" + utils::numToString (level->m_levelID .value ()) + " .object.ini" ).c_str (), !" why" );
392- file::writeString (object, std::string (" ; Rewrited by " ) + (GameManager::get ()->m_playerName ).c_str ()).err ();
392+ file::writeString (object. c_str () , std::string (" ; Rewrited by " ) + (GameManager::get ()->m_playerName ).c_str ()).err ();
393393 MLE_LevelTools::DefaultLevel = level;
394394 LevelTools::getLevel (level->m_levelID , true );
395395 MLE_LevelTools::DefaultLevel = nullptr ;
@@ -513,16 +513,16 @@ class $modify(MLE_EditorUI, EditorUI) {
513513 " Here you can reset config and string for level or remove level at all.\n <cr>Both of actions you can't undone and kicks you out editor!</c>" ,
514514 " Reset" , " Remove" , [level](void *, bool remove) {
515515 auto string = CCFileUtils::get ()->fullPathForFilename ((" levels/" + utils::numToString (level->m_levelID .value ()) + " .string.txt" ).c_str (), !" why" );
516- file::writeString (string, LocalLevelManager::sharedState ()->m_mainLevels [level->m_levelID ].c_str ()).err ();
516+ file::writeString (string. c_str () , LocalLevelManager::sharedState ()->m_mainLevels [level->m_levelID ].c_str ()).err ();
517517 auto object = CCFileUtils::get ()->fullPathForFilename ((" levels/" + utils::numToString (level->m_levelID .value ()) + " .object.ini" ).c_str (), !" why" );
518- file::writeString (object, std::string (" ; Reset. Rewrited by " ) + (GameManager::get ()->m_playerName ).c_str ()).err ();
518+ file::writeString (object. c_str () , std::string (" ; Reset. Rewrited by " ) + (GameManager::get ()->m_playerName ).c_str ()).err ();
519519 LevelTools::getLevel (level->m_levelID , true );
520520 if (remove) {
521521 auto path = CCFileUtils::get ()->fullPathForFilename (" levels/_list.txt" , !" why" );
522- auto read = file::readString (path).unwrapOrDefault ();
522+ auto read = file::readString (path. c_str () ).unwrapOrDefault ();
523523 auto list = parseListingIDs (read);
524524 list.erase (std::remove (list.begin (), list.end (), level->m_levelID .value ()), list.end ());
525- file::writeString (path, createListingIDs (list)).err ();
525+ file::writeString (path. c_str () , createListingIDs (list)).err ();
526526 };
527527 // kick out of editor yea
528528 if (auto editor = GameManager::get ()->getEditorLayer ()) {
@@ -602,7 +602,7 @@ class $modify(MLE_GameObjectExt, GameObject) {
602602
603603void openListingEditor () {
604604 auto path = CCFileUtils::get ()->fullPathForFilename (" levels/_list.txt" , !" why" );
605- auto read = file::readString (path).unwrapOrDefault ();
605+ auto read = file::readString (path. c_str () ).unwrapOrDefault ();
606606 auto list = parseListingIDs (read);
607607
608608 Ref pGJLevelList = GJLevelList::create ();
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