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"Mode Menu Icons" mod support and less fussy player objects
1 parent b13eedc commit df63f06

4 files changed

Lines changed: 87 additions & 294 deletions

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CMakeLists.txt

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@@ -18,15 +18,6 @@ else()
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message(STATUS "Found Geode: $ENV{GEODE_SDK}")
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endif()
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# my bindings... https://github.com/user95401/bindings
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include("$ENV{GEODE_SDK}/cmake/CPM.cmake")
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CPMAddPackage(NAME "bindings"
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GITHUB_REPOSITORY "user95401/bindings"
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GIT_TAG "main"
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DOWNLOAD_ONLY YES
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NO_CACHE YES
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)
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add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
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setup_geode_mod(${PROJECT_NAME})

mod.json

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{
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"geode": "4.0.1",
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"geode": "4.5.0",
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"gd": {
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"win": "2.2074",
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"android": "2.2074",
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},
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"id": "user95401.platformered_menu_game",
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"name": "Platformered Menu Game",
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"version": "v1.2.5",
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"version": "v1.2.6",
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"developer": "user95401",
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"description": "Player in main menu is in Platformer Mode now!",
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"tags": [ "gameplay", "offline", "enhancement", "customization" ],

src/_main.hpp

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