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-[xilem#1239][]: Add pixel snapping to layout pass.
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-[xilem#1246][]: Use properties in `ProgressBar`, by Pufferfish.
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-[xilem#1248][]: Make all widget associated properties be stored in the same arena.
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-[xilem#1253][]: Let Masonry's button have any, by Nixon.
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<!-- TODO: Screenshot for xilem#1096? -->
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<!-- <figure>
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@@ -81,8 +100,11 @@ Xilem is our flagship GUI project, inspired by SwiftUI, which uses Masonry for i
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It lets you build user interfaces declaratively by composing lightweight views together, and will diff them to provide minimal updates to a retained layer.
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Our work on Placehero, which is the working name for our Mastodon client example, has inspired several significant architectural improvements in Xilem.
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-[xilem#...][]:
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<!-- TODO -->
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-[xilem#1117][], [xilem#1122][]: Make `DynMessage` not require `Send`, and remove the `Message` generic from View.
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-[xilem#1142][]: Add an environment system.
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-[xilem#1170][]: Use [Anymore](#anymore) for messages.
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-[xilem#1220][], [xilem#1256][]: Use the environment system for avatars in Placehero.
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-[xilem#1257][]: Avoid per-frame potential allocations in views with multiple children (i.e. Flex, Grid).
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<!-- Image of Xilem Chess GUI, if we have permission. -->
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