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Update subduction screenshot; clarify AnyRender/imaging
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content/blog/2026-04-14-tmil-25/index.md

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@@ -28,7 +28,7 @@ There are two abstraction layers that can be used for a variety of renderers, bo
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* [imaging], which is part of the forest-rs organization.
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These two crates are fairly similar in scope, but with different emphasis.
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AnyRender prioritizes ergonomics, while imaging is focused on performance, including handling external GPU-resident textures.
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AnyRender prioritizes ergonomics, in general closely following the traditional canvas API, while imaging is focused on performance and a more complete set of operations.
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### Glifo
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@@ -116,10 +116,10 @@ To learn more, see the [Subduction: System compositor integration](https://xi.zu
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<!-- TODO: better screenshot? The web one may be visually more interesting -->
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<figure>
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<img style="height: auto;" width="912" height="744" src="subduction_screenshot.png" alt="A screenshot of subduction, showing native mac widgets">
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<img style="height: auto;" width="1152" height="864" src="subduction_screenshot.png" alt="A screenshot of subduction, showing native mac widgets">
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<figcaption>
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A screenshot of the subduction sample app.
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There are AppKit widgets for text editing and a button, and geometric shapes.
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There are AppKit widgets including text editing, a wgpu surface running shaders, and other layers.
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</figcaption>
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</figure>
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