Commit 769ca9b
fix: write maskOffset to the correct uniform buffer offset
Use MaskOffsetOffset instead of MaskOffsetSize when updating the Qt 6
opaque quickitemviewport uniform buffer. The previous code wrote maskOffset
using a size constant as the destination offset, which does not match the
shader ubuf layout and can corrupt the following uniform data.
Log: Fix maskOffset uniform buffer write offset in Qt 6 mask effect shader
fix: 修复 maskOffset 写入错误的 uniform buffer 偏移
在更新 Qt 6 的 opaque quickitemviewport uniform buffer 时,使用正确的
MaskOffsetOffset 而不是 MaskOffsetSize。旧代码把大小常量误用成目标偏移,
与 shader 的 ubuf 布局不一致,并可能破坏后续 uniform 数据。
Log: 修复 Qt 6 mask effect shader 中 maskOffset 的 uniform buffer 写入偏移
PMS: BUG-3068471 parent 1aa2c93 commit 769ca9b
1 file changed
Lines changed: 2 additions & 2 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
1 | | - | |
| 1 | + | |
2 | 2 | | |
3 | 3 | | |
4 | 4 | | |
| |||
200 | 200 | | |
201 | 201 | | |
202 | 202 | | |
203 | | - | |
| 203 | + | |
204 | 204 | | |
205 | 205 | | |
206 | 206 | | |
| |||
0 commit comments