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//===- DX/Device.cpp - DirectX Device API ---------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
#include "API/Device.h"
#include "API/Encoder.h"
#include "API/FormatConversion.h"
#include "API/ShaderBindingTable.h"
#include "Config.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/Support/Error.h"
#include "llvm/Support/raw_ostream.h"
#include <memory>
using namespace offloadtest;
CommandEncoder::~CommandEncoder() {}
Buffer::~Buffer() {}
CommandBuffer::~CommandBuffer() {}
Fence::~Fence() {}
Queue::~Queue() {}
Texture::~Texture() {}
MemoryHeap::~MemoryHeap() {}
RenderPass::~RenderPass() {}
AccelerationStructure::~AccelerationStructure() {}
ShaderBindingTable::~ShaderBindingTable() {}
static uint32_t alignUp(uint32_t Value, uint32_t Alignment) {
return (Value + Alignment - 1) & ~(Alignment - 1);
}
SBTLayout offloadtest::computeSBTLayout(uint32_t IdentifierSize,
uint32_t RecordAlign,
uint32_t BaseAlign,
const ShaderBindingTableDesc &Desc) {
auto StrideFor = [&](llvm::ArrayRef<SBTEntry> Entries) {
size_t MaxLocal = 0;
for (const auto &E : Entries)
MaxLocal = std::max<size_t>(MaxLocal, E.LocalRootData.size());
return alignUp(IdentifierSize + static_cast<uint32_t>(MaxLocal),
RecordAlign);
};
auto RegionSize = [&](uint32_t Count, uint32_t Stride) {
return Count == 0 ? 0u : alignUp(Count * Stride, BaseAlign);
};
// Vulkan dispatches exactly one raygen per vkCmdTraceRaysKHR and D3D12's
// RayGenerationShaderRecord field is a single record; the descriptor only
// carries one raygen entry.
const llvm::ArrayRef<SBTEntry> RGEntries(&Desc.RayGen, 1);
SBTLayout L;
L.RayGen.Stride = StrideFor(RGEntries);
L.RayGen.Size = RegionSize(1, L.RayGen.Stride);
L.RayGen.Offset = 0;
L.Miss.Stride = StrideFor(Desc.Miss);
L.Miss.Size =
RegionSize(static_cast<uint32_t>(Desc.Miss.size()), L.Miss.Stride);
L.Miss.Offset = L.RayGen.Offset + L.RayGen.Size;
L.HitGroup.Stride = StrideFor(Desc.HitGroup);
L.HitGroup.Size = RegionSize(static_cast<uint32_t>(Desc.HitGroup.size()),
L.HitGroup.Stride);
L.HitGroup.Offset = L.Miss.Offset + L.Miss.Size;
L.Callable.Stride = StrideFor(Desc.Callable);
L.Callable.Size = RegionSize(static_cast<uint32_t>(Desc.Callable.size()),
L.Callable.Stride);
L.Callable.Offset = L.HitGroup.Offset + L.HitGroup.Size;
L.TotalSize = L.Callable.Offset + L.Callable.Size;
return L;
}
Device::~Device() {}
llvm::Expected<llvm::SmallVector<std::unique_ptr<Device>>>
offloadtest::initializeDevices(const DeviceConfig Config) {
llvm::SmallVector<std::unique_ptr<Device>> Devices;
llvm::Error Err = llvm::Error::success();
#ifdef OFFLOADTEST_ENABLE_D3D12
if (auto E = initializeDX12Devices(Config, Devices))
Err = llvm::joinErrors(std::move(Err), std::move(E));
#endif
#ifdef OFFLOADTEST_ENABLE_VULKAN
if (auto E = initializeVulkanDevices(Config, Devices))
Err = llvm::joinErrors(std::move(Err), std::move(E));
#endif
#ifdef OFFLOADTEST_ENABLE_METAL
if (auto E = initializeMetalDevices(Config, Devices))
Err = llvm::joinErrors(std::move(Err), std::move(E));
#endif
if (Devices.empty()) {
if (Err)
return std::move(Err);
return llvm::createStringError(std::errc::no_such_device,
"No GPU devices found.");
}
// Log errors from backends that failed while others succeeded.
if (Err)
llvm::logAllUnhandledErrors(std::move(Err), llvm::errs());
return Devices;
}
llvm::Expected<std::unique_ptr<Texture>>
offloadtest::createRenderTargetFromCPUBuffer(Device &Dev,
const CPUBuffer &Buf) {
auto TexFmtOrErr = toFormat(Buf.Format, Buf.Channels);
if (!TexFmtOrErr)
return TexFmtOrErr.takeError();
TextureCreateDesc Desc = {};
Desc.Location = MemoryLocation::GpuOnly;
Desc.Usage = TextureUsage::RenderTarget;
Desc.Fmt = *TexFmtOrErr;
Desc.Width = Buf.OutputProps.Width;
Desc.Height = Buf.OutputProps.Height;
Desc.MipLevels = 1;
Desc.OptimizedClearValue = ClearColor{};
if (auto Err = validateTextureDescMatchesCPUBuffer(Desc, Buf))
return Err;
return Dev.createTexture("RenderTarget", Desc);
}
llvm::Error offloadtest::buildPipelineAccelerationStructures(
Device &Dev, ComputeEncoder &Enc, Pipeline &P,
llvm::SmallVectorImpl<std::unique_ptr<AccelerationStructure>> &OutBLAS,
const llvm::StringMap<std::unique_ptr<AccelerationStructure>>
&PreallocatedTLASes,
llvm::SmallVectorImpl<std::unique_ptr<Buffer>> &OutInputBuffers) {
if (P.AccelStructs.BLAS.empty() && P.AccelStructs.TLAS.empty())
return llvm::Error::success();
const BufferCreateDesc UploadDesc = BufferCreateDesc::uploadBuffer();
// Stash the request structs while we build them up — the encoder reads
// them through pointers stored in ASBuildItem.
llvm::SmallVector<BLASBuildRequest> BLASRequests;
BLASRequests.reserve(P.AccelStructs.BLAS.size());
llvm::StringMap<AccelerationStructure *> BLASesByName;
for (const auto &BD : P.AccelStructs.BLAS) {
llvm::SmallVector<TriangleGeometryDesc> Triangles;
Triangles.reserve(BD.Triangles.size());
for (const auto &T : BD.Triangles) {
assert(T.VertexBufferPtr && "VertexBufferPtr not resolved");
auto VBOrErr = createBufferWithData(
Dev, "AS-Vertices", UploadDesc, T.VertexBufferPtr->Data[0].get(),
T.VertexBufferPtr->size(), nullptr, nullptr);
if (!VBOrErr)
return VBOrErr.takeError();
TriangleGeometryDesc TGD;
TGD.VertexBuffer = VBOrErr->get();
TGD.VertexCount = T.VertexCount;
TGD.VertexStride = T.VertexStride;
TGD.VertexFormat = T.VertexFormat;
TGD.Opaque = T.Opaque;
TGD.Transform = T.Transform;
OutInputBuffers.push_back(std::move(*VBOrErr));
if (T.IndexBufferPtr) {
auto IBOrErr = createBufferWithData(
Dev, "AS-Indices", UploadDesc, T.IndexBufferPtr->Data[0].get(),
T.IndexBufferPtr->size(), nullptr, nullptr);
if (!IBOrErr)
return IBOrErr.takeError();
TGD.IndexBuffer = IBOrErr->get();
TGD.IndexCount = T.IndexCount;
TGD.IdxFormat = T.IdxFormat;
OutInputBuffers.push_back(std::move(*IBOrErr));
}
Triangles.push_back(TGD);
}
// TODO: AABB geometry support (would mirror the triangle path).
auto SizesOrErr = Dev.getBLASBuildSizes(Triangles);
if (!SizesOrErr)
return SizesOrErr.takeError();
auto ASOrErr = Dev.createBLAS(*SizesOrErr);
if (!ASOrErr)
return ASOrErr.takeError();
BLASBuildRequest Req;
Req.AS = ASOrErr->get();
Req.Geometry = std::move(Triangles);
BLASesByName[BD.Name] = ASOrErr->get();
OutBLAS.push_back(std::move(*ASOrErr));
BLASRequests.push_back(std::move(Req));
}
llvm::SmallVector<ASBuildItem> BLASBatch;
BLASBatch.reserve(BLASRequests.size());
for (const auto &Req : BLASRequests)
BLASBatch.push_back(&Req);
if (!BLASBatch.empty())
if (auto Err = Enc.batchBuildAS(BLASBatch))
return Err;
// Separate `batchBuildAS()` from the BLAS batch so the BLAS-write →
// TLAS-read barrier between them is implicit.
llvm::SmallVector<TLASBuildRequest> TLASRequests;
TLASRequests.reserve(PreallocatedTLASes.size());
for (const TLASDesc &TD : P.AccelStructs.TLAS) {
auto ASIt = PreallocatedTLASes.find(TD.Name);
if (ASIt == PreallocatedTLASes.end())
continue; // TLAS declared but not bound to any resource.
TLASBuildRequest Req;
Req.AS = ASIt->second.get();
Req.Instances.reserve(TD.Instances.size());
for (const auto &I : TD.Instances) {
auto It = BLASesByName.find(I.BLAS);
if (It == BLASesByName.end())
return llvm::createStringError(std::errc::invalid_argument,
"TLAS '%s' references unknown BLAS '%s'",
TD.Name.c_str(), I.BLAS.c_str());
AccelerationStructureInstance Inst;
static_assert(sizeof(Inst.Transform) == sizeof(I.Transform),
"Transform layout mismatch");
memcpy(Inst.Transform, I.Transform, sizeof(I.Transform));
Inst.InstanceID = I.InstanceID;
Inst.InstanceMask = I.InstanceMask;
Inst.InstanceContributionToHitGroupIndex =
I.InstanceContributionToHitGroupIndex;
Inst.Flags = I.Flags;
Inst.BLAS = It->second;
Req.Instances.push_back(Inst);
}
if (auto Err = validateTLASBuildRequest(Req))
return Err;
TLASRequests.push_back(std::move(Req));
}
llvm::SmallVector<ASBuildItem> TLASBatch;
TLASBatch.reserve(TLASRequests.size());
for (const auto &Req : TLASRequests)
TLASBatch.push_back(&Req);
if (!TLASBatch.empty())
if (auto Err = Enc.batchBuildAS(TLASBatch))
return Err;
return llvm::Error::success();
}
llvm::Expected<std::unique_ptr<Texture>>
offloadtest::createDefaultDepthStencilTarget(Device &Dev, uint32_t Width,
uint32_t Height) {
TextureCreateDesc Desc = {};
Desc.Location = MemoryLocation::GpuOnly;
Desc.Usage = TextureUsage::DepthStencil;
Desc.Fmt = Format::D32FloatS8Uint;
Desc.Width = Width;
Desc.Height = Height;
Desc.MipLevels = 1;
Desc.OptimizedClearValue = ClearDepthStencil{1.0f, 0};
return Dev.createTexture("DepthStencil", Desc);
}
// This is a separate function because recursion is not allowed in this code
// base.
static llvm::Expected<std::unique_ptr<offloadtest::Buffer>>
createUploadBufferWithData(Device &Dev, std::string Name, const void *Data,
size_t SizeInBytes) {
// Create Upload buffer
const BufferCreateDesc UploadDesc = BufferCreateDesc::uploadBuffer();
const std::string UploadBufferName = Name + " (Upload Buffer)";
auto UploadBufferOrErr =
Dev.createBuffer(UploadBufferName, UploadDesc, SizeInBytes);
if (!UploadBufferOrErr)
return UploadBufferOrErr.takeError();
auto UploadBuffer = std::move(*UploadBufferOrErr);
// Copy data over
auto MappedPtrOrErr = UploadBuffer->map();
if (!MappedPtrOrErr)
return MappedPtrOrErr.takeError();
void *MappedPtr = *MappedPtrOrErr;
memcpy(MappedPtr, Data, SizeInBytes);
UploadBuffer->unmap();
return std::move(UploadBuffer);
}
llvm::Expected<std::unique_ptr<offloadtest::Buffer>>
offloadtest::createSparseBufferWithData(
Device &Dev, Queue &Q, std::string Name, const BufferCreateDesc &Desc,
size_t SparseSizeInBytes, std::optional<uint32_t> MappedTileCount,
const void *Data, size_t UploadSizeInBytes, ComputeEncoder &Encoder,
std::unique_ptr<offloadtest::Buffer> &OutUploadBuffer,
std::unique_ptr<offloadtest::MemoryHeap> &OutBackingMemoryHeap) {
if (Desc.Backing != MemoryBacking::Sparse)
return llvm::createStringError("createSparseBufferWithData can only create "
"buffers with a sparse memory backing.");
auto BufferOrErr = Dev.createBuffer(Name, Desc, SparseSizeInBytes);
if (!BufferOrErr)
return BufferOrErr.takeError();
auto Buffer = std::move(*BufferOrErr);
const size_t Granularity = Buffer->querySparseTileSizeInBytes(Dev);
size_t NumTilesToMap;
if (MappedTileCount.has_value()) {
// Tests assume a tile size of 64 KiB, in reality the tile size can differ
// so we translate to the actual number of tiles.
NumTilesToMap = llvm::divideCeil(*MappedTileCount * 64 * 1024, Granularity);
} else {
NumTilesToMap = llvm::divideCeil(SparseSizeInBytes, Granularity);
}
if (NumTilesToMap == 0)
return Buffer;
// Limit the bytes we will be uploading to the size that will be mapped.
UploadSizeInBytes = std::min(UploadSizeInBytes, NumTilesToMap * Granularity);
// Create Upload buffer
auto UploadBufferOrErr =
createUploadBufferWithData(Dev, Name, Data, UploadSizeInBytes);
if (!UploadBufferOrErr)
return UploadBufferOrErr.takeError();
OutUploadBuffer = std::move(*UploadBufferOrErr);
// Create backing memory heap
const std::string HeapName = Name + " (Backing Heap)";
auto HeapOrErr = Dev.createMemoryHeap(HeapName, NumTilesToMap * Granularity);
if (!HeapOrErr)
return HeapOrErr.takeError();
OutBackingMemoryHeap = std::move(*HeapOrErr);
TileMapping Tile = {};
Tile.Region.NumTilesX = static_cast<uint32_t>(NumTilesToMap);
Tile.Backing = OutBackingMemoryHeap.get();
Tile.BackingTileOffset = 0;
llvm::SmallVector<TileMapping> Mappings;
Mappings.push_back(Tile);
auto SubmitResultOrErr = Q.updateTileMappings(*Buffer, Mappings);
if (!SubmitResultOrErr)
return SubmitResultOrErr.takeError();
auto SubmitResult = std::move(*SubmitResultOrErr);
// Wait for the tile mapping to be updated
if (auto Err = SubmitResult.waitForCompletion())
return Err;
// Copy Buffer to Buffer
if (auto Err = Encoder.copyBufferToBuffer(*OutUploadBuffer, 0, *Buffer, 0,
UploadSizeInBytes))
return Err;
return Buffer;
}
llvm::Expected<std::unique_ptr<offloadtest::Texture>>
offloadtest::createSparseTextureWithData(
Device &Dev, Queue &Q, std::string Name, const TextureCreateDesc &Desc,
const void *Data, size_t SizeInBytes, ComputeEncoder &Encoder,
std::unique_ptr<offloadtest::Buffer> &OutUploadBuffer,
std::unique_ptr<offloadtest::MemoryHeap> &OutBackingMemoryHeap) {
if (Desc.Backing != MemoryBacking::Sparse)
return llvm::createStringError(
"createSparseTextureWithData can only create "
"textures with a sparse memory backing.");
const uint64_t PackedRowStrideInBytes =
Desc.Width * getFormatSizeInBytes(Desc.Fmt);
if (SizeInBytes < PackedRowStrideInBytes * Desc.Height)
return llvm::createStringError(
"Data upload is not enough for texture size.");
auto TextureOrErr = Dev.createTexture(Name, Desc);
if (!TextureOrErr)
return TextureOrErr.takeError();
auto Texture = std::move(*TextureOrErr);
const uint64_t TexRowStrideInBytes =
Dev.getTextureUploadRowStrideInBytes(Desc);
const uint64_t UploadBufferSizeInBytes =
(Desc.Height - 1) * TexRowStrideInBytes + PackedRowStrideInBytes;
// Create Upload buffer
const BufferCreateDesc UploadDesc = BufferCreateDesc::uploadBuffer();
const std::string UploadBufferName = Name + " (Upload Buffer)";
auto UploadBufferOrErr =
Dev.createBuffer(UploadBufferName, UploadDesc, UploadBufferSizeInBytes);
if (!UploadBufferOrErr)
return UploadBufferOrErr.takeError();
OutUploadBuffer = std::move(*UploadBufferOrErr);
auto MappedPtrOrErr = OutUploadBuffer->map();
if (!MappedPtrOrErr)
return MappedPtrOrErr.takeError();
uint8_t *DstPtr = (uint8_t *)*MappedPtrOrErr;
const uint8_t *SrcPtr = (const uint8_t *)Data;
for (uint32_t Y = 0; Y < Desc.Height; ++Y) {
memcpy(DstPtr, SrcPtr, PackedRowStrideInBytes);
DstPtr += TexRowStrideInBytes;
SrcPtr += PackedRowStrideInBytes;
}
OutUploadBuffer->unmap();
const TileShape Granularity = Texture->querySparseTileShape(Dev);
const size_t TileCountX = llvm::divideCeil(Desc.Width, Granularity.Width);
const size_t TileCountY = llvm::divideCeil(Desc.Height, Granularity.Height);
// Only 2D textures are supported, so the depth is always a single tile.
const size_t TileCountZ = 1;
const size_t TileCount = TileCountX * TileCountY * TileCountZ;
// A sparse tile is a fixed-size block laid out as a WxHxD box of texels in
// the texture's format, so its byte size is that box times the texel size.
// The heap must be large enough to back every tile of the texture.
const size_t TileSizeInBytes = static_cast<size_t>(Granularity.Width) *
Granularity.Height * Granularity.Depth *
getFormatSizeInBytes(Desc.Fmt);
// Create backing memory heap
const std::string HeapName = Name + " (Backing Heap)";
auto HeapOrErr = Dev.createMemoryHeap(HeapName, TileCount * TileSizeInBytes);
if (!HeapOrErr)
return HeapOrErr.takeError();
OutBackingMemoryHeap = std::move(*HeapOrErr);
TileMapping Tile = {};
Tile.Region.NumTilesX = static_cast<uint32_t>(TileCountX);
Tile.Region.NumTilesY = static_cast<uint32_t>(TileCountY);
Tile.Region.NumTilesZ = static_cast<uint32_t>(TileCountZ);
Tile.Backing = OutBackingMemoryHeap.get();
Tile.BackingTileOffset = 0;
llvm::SmallVector<TileMapping> Mappings;
Mappings.push_back(Tile);
auto SubmitResultOrErr = Q.updateTileMappings(*Texture, Mappings);
if (!SubmitResultOrErr)
return SubmitResultOrErr.takeError();
auto SubmitResult = std::move(*SubmitResultOrErr);
// Wait for the tile mapping to be updated
if (auto Err = SubmitResult.waitForCompletion())
return Err;
// Copy Buffer to Texture
if (auto Err = Encoder.copyBufferToTexture(*OutUploadBuffer, *Texture))
return Err;
return Texture;
}
llvm::Expected<std::unique_ptr<offloadtest::Buffer>>
offloadtest::createBufferWithData(
Device &Dev, std::string Name, const BufferCreateDesc &Desc,
const void *Data, size_t SizeInBytes, ComputeEncoder *Encoder,
std::unique_ptr<offloadtest::Buffer> *OutUploadBuffer) {
auto BufferOrErr = Dev.createBuffer(Name, Desc, SizeInBytes);
if (!BufferOrErr)
return BufferOrErr.takeError();
auto Buffer = std::move(*BufferOrErr);
if (Desc.Location == MemoryLocation::GpuOnly) {
if (OutUploadBuffer == nullptr)
return llvm::createStringError(
"An upload buffer is required to create a GpuOnly buffer with data.");
// Create Upload buffer
auto UploadBufferOrErr =
createUploadBufferWithData(Dev, Name, Data, SizeInBytes);
if (!UploadBufferOrErr)
return UploadBufferOrErr.takeError();
*OutUploadBuffer = std::move(*UploadBufferOrErr);
// Copy Buffer to Buffer
if (auto Err = Encoder->copyBufferToBuffer(**OutUploadBuffer, 0, *Buffer, 0,
SizeInBytes))
return Err;
} else {
// Copy data over
auto MappedPtrOrErr = Buffer->map();
if (!MappedPtrOrErr)
return MappedPtrOrErr.takeError();
void *MappedPtr = *MappedPtrOrErr;
memcpy(MappedPtr, Data, SizeInBytes);
Buffer->unmap();
}
return Buffer;
}
llvm::Expected<std::unique_ptr<offloadtest::Texture>>
offloadtest::createTextureWithData(
Device &Dev, std::string Name, const TextureCreateDesc &Desc,
const void *Data, size_t SizeInBytes, ComputeEncoder *Encoder,
std::unique_ptr<offloadtest::Buffer> *OutUploadBuffer) {
const uint64_t PackedRowStrideInBytes =
Desc.Width * getFormatSizeInBytes(Desc.Fmt);
if (SizeInBytes < PackedRowStrideInBytes * Desc.Height)
return llvm::createStringError(
"Data upload is not enough for texture size.");
auto TextureOrErr = Dev.createTexture(Name, Desc);
if (!TextureOrErr)
return TextureOrErr.takeError();
auto Texture = std::move(*TextureOrErr);
if (OutUploadBuffer == nullptr)
return llvm::createStringError("An upload buffer is required to create a "
"GpuOnly texture with data.");
const uint64_t TexRowStrideInBytes =
Dev.getTextureUploadRowStrideInBytes(Desc);
const uint64_t UploadBufferSizeInBytes =
(Desc.Height - 1) * TexRowStrideInBytes + PackedRowStrideInBytes;
// Create Upload buffer
const BufferCreateDesc UploadDesc = BufferCreateDesc::uploadBuffer();
const std::string UploadBufferName = Name + " (Upload Buffer)";
auto UploadBufferOrErr =
Dev.createBuffer(UploadBufferName, UploadDesc, UploadBufferSizeInBytes);
if (!UploadBufferOrErr)
return UploadBufferOrErr.takeError();
*OutUploadBuffer = std::move(*UploadBufferOrErr);
auto MappedPtrOrErr = (*OutUploadBuffer)->map();
if (!MappedPtrOrErr)
return MappedPtrOrErr.takeError();
uint8_t *DstPtr = (uint8_t *)*MappedPtrOrErr;
const uint8_t *SrcPtr = (const uint8_t *)Data;
for (uint32_t Y = 0; Y < Desc.Height; ++Y) {
memcpy(DstPtr, SrcPtr, PackedRowStrideInBytes);
DstPtr += TexRowStrideInBytes;
SrcPtr += PackedRowStrideInBytes;
}
(*OutUploadBuffer)->unmap();
// Copy Buffer to Texture
if (auto Err = Encoder->copyBufferToTexture(**OutUploadBuffer, *Texture))
return Err;
return Texture;
}