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2128 lines (1840 loc) · 79.6 KB
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//===- MTL/MTLDevice.cpp - Metal Device -----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#define NS_PRIVATE_IMPLEMENTATION
#define CA_PRIVATE_IMPLEMENTATION
#define MTL_PRIVATE_IMPLEMENTATION
#include "Foundation/Foundation.hpp"
#include "Metal/Metal.hpp"
#include "QuartzCore/QuartzCore.hpp"
#define IR_RUNTIME_METALCPP
#define IR_PRIVATE_IMPLEMENTATION
#include "metal_irconverter.h"
#include "metal_irconverter_runtime.h"
#include "API/Device.h"
#include "API/Encoder.h"
#include "API/FormatConversion.h"
#include "MTLDescriptorHeap.h"
#include "MTLResources.h"
#include "MTLTopLevelArgumentBuffer.h"
#include "Support/Pipeline.h"
#include "llvm/ADT/ScopeExit.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Support/Error.h"
#include "llvm/Support/FormatVariadic.h"
#include "llvm/Support/JSON.h"
#include "llvm/Support/raw_ostream.h"
#include "../Util.h"
#include <algorithm>
#include <memory>
using namespace offloadtest;
static llvm::Error toError(NS::Error *Err) {
if (!Err)
return llvm::Error::success();
const std::error_code EC =
std::error_code(static_cast<int>(Err->code()), std::system_category());
llvm::SmallString<256> ErrMsg;
llvm::raw_svector_ostream OS(ErrMsg);
OS << Err->localizedDescription()->utf8String() << ": ";
OS << Err->localizedFailureReason()->utf8String();
return llvm::createStringError(EC, ErrMsg);
}
static llvm::Error toError(const IRError *Err, llvm::StringRef Context) {
if (!Err)
return llvm::Error::success();
const uint32_t Code = IRErrorGetCode(Err);
if (IRErrorCodeNoError == Code)
return llvm::Error::success();
const std::error_code EC =
std::error_code(static_cast<int>(Code), std::generic_category());
llvm::SmallString<64> ErrMsg;
llvm::raw_svector_ostream OS(ErrMsg);
OS << Context << ": ";
switch (Code) {
#define IR_ERR(x) \
case x: \
OS << #x; \
break;
IR_ERR(IRErrorCodeShaderRequiresRootSignature);
IR_ERR(IRErrorCodeUnrecognizedRootSignatureDescriptor);
IR_ERR(IRErrorCodeUnrecognizedParameterTypeInRootSignature);
IR_ERR(IRErrorCodeResourceNotReferencedByRootSignature);
IR_ERR(IRErrorCodeShaderIncompatibleWithDualSourceBlending);
IR_ERR(IRErrorCodeUnsupportedWaveSize);
IR_ERR(IRErrorCodeUnsupportedInstruction);
IR_ERR(IRErrorCodeCompilationError);
IR_ERR(IRErrorCodeFailedToSynthesizeStageInFunction);
IR_ERR(IRErrorCodeFailedToSynthesizeStreamOutFunction);
IR_ERR(IRErrorCodeFailedToSynthesizeIndirectIntersectionFunction);
IR_ERR(IRErrorCodeUnableToVerifyModule);
IR_ERR(IRErrorCodeUnableToLinkModule);
IR_ERR(IRErrorCodeUnrecognizedDXILHeader);
IR_ERR(IRErrorCodeInvalidRaytracingAttribute);
IR_ERR(IRErrorCodeNullHullShaderInputOutputMismatch);
IR_ERR(IRErrorCodeInvalidRaytracingUserAttributeSize);
IR_ERR(IRErrorCodeIncorrectHitgroupType);
IR_ERR(IRErrorCodeFP64Usage);
IR_ERR(IRErrorCodeUnknown);
default:
break;
#undef IR_ERR
}
return llvm::createStringError(EC, ErrMsg);
}
#define MTLFormats(FMT) \
if (Channels == 1) \
return MTL::PixelFormatR##FMT; \
if (Channels == 2) \
return MTL::PixelFormatRG##FMT; \
if (Channels == 4) \
return MTL::PixelFormatRGBA##FMT;
static MTL::PixelFormat getMTLFormat(DataFormat Format, int Channels) {
switch (Format) {
case DataFormat::Int32:
MTLFormats(32Sint) break;
case DataFormat::Float32:
MTLFormats(32Float) break;
case DataFormat::UInt64:
case DataFormat::Int64:
if (Channels == 1)
return MTL::PixelFormatRG32Uint;
if (Channels == 2)
return MTL::PixelFormatRGBA32Uint;
llvm_unreachable("Unsupported channel count for 64-bit format");
default:
llvm_unreachable("Unsupported Resource format specified");
}
return MTL::PixelFormatInvalid;
}
static IRShaderStage getShaderStage(Stages Stage) {
switch (Stage) {
case Stages::Compute:
return IRShaderStageCompute;
case Stages::Vertex:
return IRShaderStageVertex;
case Stages::Hull:
llvm_unreachable("Hull shaders are not supported on Metal.");
case Stages::Domain:
llvm_unreachable("Domain shaders are not supported on Metal.");
case Stages::Geometry:
llvm_unreachable("Geometry shaders are not supported on Metal.");
case Stages::Pixel:
return IRShaderStageFragment;
case Stages::Amplification:
return IRShaderStageAmplification;
case Stages::Mesh:
return IRShaderStageMesh;
}
llvm_unreachable("All cases handled");
}
namespace {
struct MTLDeleter {
template <typename T> void operator()(T *Arg) const {
if (Arg)
Arg->release();
}
};
template <typename T> using MTLPtr = std::unique_ptr<T, MTLDeleter>;
template <auto Fn> struct IRDeleter {
template <typename T> constexpr void operator()(T *Arg) const { Fn(Arg); }
};
using IRCompilerPtr = std::unique_ptr<IRCompiler, IRDeleter<IRCompilerDestroy>>;
using IRObjectPtr = std::unique_ptr<IRObject, IRDeleter<IRObjectDestroy>>;
using IRRootSignaturePtr =
std::unique_ptr<IRRootSignature, IRDeleter<IRRootSignatureDestroy>>;
using IRMetalLibBinaryPtr =
std::unique_ptr<IRMetalLibBinary, IRDeleter<IRMetalLibBinaryDestroy>>;
using IRShaderReflectionPtr =
std::unique_ptr<IRShaderReflection, IRDeleter<IRShaderReflectionDestroy>>;
using IRErrorPtr = std::unique_ptr<IRError, IRDeleter<IRErrorDestroy>>;
struct MetalIR {
IRMetalLibBinaryPtr Binary;
IRShaderReflectionPtr Reflection;
};
class MTLFence : public offloadtest::Fence {
public:
MTLFence(MTL::SharedEvent *Event, llvm::StringRef Name)
: Name(Name), Event(Event) {}
std::string Name;
MTL::SharedEvent *Event;
static llvm::Expected<std::unique_ptr<MTLFence>>
create(MTL::Device *Device, llvm::StringRef Name) {
MTL::SharedEvent *Event = Device->newSharedEvent();
if (!Event)
return llvm::createStringError(std::errc::device_or_resource_busy,
"Failed to create shared event.");
return std::make_unique<MTLFence>(Event, Name);
}
~MTLFence() {
if (Event)
Event->release();
}
uint64_t getFenceValue() override { return Event->signaledValue(); }
llvm::Error waitForCompletion(uint64_t SignalValue) override {
if (!Event->waitUntilSignaledValue(SignalValue, UINT64_MAX))
return llvm::createStringError(std::errc::timed_out,
"Timed out waiting on shared event.");
return llvm::Error::success();
}
};
class MTLQueue : public offloadtest::Queue {
public:
using Queue::submit;
MTL::CommandQueue *Queue;
std::unique_ptr<MTLFence> SubmitFence;
uint64_t FenceCounter = 0;
// Batches of command buffers submitted to the GPU that may still be
// in-flight. Each batch records the fence value it signals so we can
// non-blockingly query progress and release completed batches.
struct InFlightBatch {
uint64_t FenceValue;
llvm::SmallVector<std::unique_ptr<offloadtest::CommandBuffer>> CBs;
};
llvm::SmallVector<InFlightBatch> InFlightBatches;
MTLQueue(MTL::CommandQueue *Queue, std::unique_ptr<MTLFence> SubmitFence)
: Queue(Queue), SubmitFence(std::move(SubmitFence)) {}
~MTLQueue() override {
if (Queue)
Queue->release();
}
llvm::Expected<offloadtest::SubmitResult>
submit(llvm::SmallVector<std::unique_ptr<offloadtest::CommandBuffer>> CBs)
override;
};
class MTLPipelineState : public offloadtest::PipelineState {
public:
std::string Name;
IRRootSignaturePtr RootSig;
std::unique_ptr<MTLTopLevelArgumentBuffer> ArgBuffer;
MTL::ComputePipelineState *ComputePipeline = nullptr;
MTL::RenderPipelineState *RenderPipeline = nullptr;
// Compute pipeline only state. Threadgroup size comes from numthreads() in
// the HLSL source and is captured from shader reflection at pipeline
// creation, so dispatch() doesn't need to re-query reflection each time.
MTL::Size ThreadsPerGroup = MTL::Size(1, 1, 1);
// Rasterization pipeline only state.
// These are part of the pipeline in DX and VK, but dynamic state in Metal.
// To have a shared API we store these here and set the state when the
// pipeline is used.
MTL::DepthStencilState *DepthStencilState = nullptr;
MTL::CullMode CullMode = MTL::CullModeNone;
MTL::Size MeshThreadsPerThreadgroup{1, 1, 1};
MTL::Size ObjectThreadsPerThreadgroup{1, 1, 1};
MTLPipelineState(llvm::StringRef Name, IRRootSignaturePtr RootSig,
std::unique_ptr<MTLTopLevelArgumentBuffer> ArgBuffer,
MTL::ComputePipelineState *ComputePipeline,
MTL::Size ThreadsPerGroup)
: offloadtest::PipelineState(GPUAPI::Metal), Name(Name),
RootSig(std::move(RootSig)), ArgBuffer(std::move(ArgBuffer)),
ComputePipeline(ComputePipeline), ThreadsPerGroup(ThreadsPerGroup) {}
MTLPipelineState(llvm::StringRef Name, IRRootSignaturePtr RootSig,
std::unique_ptr<MTLTopLevelArgumentBuffer> ArgBuffer,
MTL::RenderPipelineState *RenderPipeline,
MTL::DepthStencilState *DepthStencilState,
MTL::CullMode CullMode,
MTL::Size MeshThreadsPerThreadgroup = {1, 1, 1},
MTL::Size ObjectThreadsPerThreadgroup = {1, 1, 1})
: offloadtest::PipelineState(GPUAPI::Metal), Name(Name),
RootSig(std::move(RootSig)), ArgBuffer(std::move(ArgBuffer)),
RenderPipeline(RenderPipeline), DepthStencilState(DepthStencilState),
CullMode(CullMode),
MeshThreadsPerThreadgroup(MeshThreadsPerThreadgroup),
ObjectThreadsPerThreadgroup(ObjectThreadsPerThreadgroup) {}
~MTLPipelineState() override {
if (ComputePipeline)
ComputePipeline->release();
if (RenderPipeline)
RenderPipeline->release();
if (DepthStencilState)
DepthStencilState->release();
}
static bool classof(const offloadtest::PipelineState *B) {
return B->getAPI() == GPUAPI::Metal;
}
};
class MTLBuffer : public offloadtest::Buffer {
public:
MTL::Buffer *Buf;
std::string Name;
BufferCreateDesc Desc;
size_t SizeInBytes;
MTLBuffer(MTL::Buffer *Buf, llvm::StringRef Name, BufferCreateDesc Desc,
size_t SizeInBytes)
: offloadtest::Buffer(GPUAPI::Metal), Buf(Buf), Name(Name), Desc(Desc),
SizeInBytes(SizeInBytes) {}
size_t getSizeInBytes() const override { return SizeInBytes; }
llvm::Expected<void *> map() override {
if (Desc.Location == MemoryLocation::GpuOnly)
return llvm::createStringError(std::errc::invalid_argument,
"Cannot map a GpuOnly buffer.");
return Buf->contents();
}
void unmap() override {
// Managed storage (CpuToGpu) requires an explicit didModifyRange to
// propagate CPU-side writes to the GPU. Shared storage (GpuToCpu) is
// coherent and needs no action.
if (Desc.Location == MemoryLocation::CpuToGpu)
Buf->didModifyRange(NS::Range::Make(0, SizeInBytes));
}
~MTLBuffer() override {
if (Buf)
Buf->release();
}
static bool classof(const offloadtest::Buffer *B) {
return B->getAPI() == GPUAPI::Metal;
}
};
class MTLTexture : public offloadtest::Texture {
public:
MTL::Texture *Tex;
std::string Name;
TextureCreateDesc Desc;
MTLTexture(MTL::Texture *Tex, llvm::StringRef Name, TextureCreateDesc Desc)
: offloadtest::Texture(GPUAPI::Metal), Tex(Tex), Name(Name), Desc(Desc) {}
~MTLTexture() override {
if (Tex)
Tex->release();
}
const TextureCreateDesc &getDesc() const override { return Desc; }
static bool classof(const offloadtest::Texture *T) {
return T->getAPI() == GPUAPI::Metal;
}
};
/// Metal has no standalone render-pass object: render pass info lives on
/// MTLRenderPassDescriptor and is consumed when a render command encoder
/// is created. We therefore just stash the descriptor for the encoder to
/// translate later.
class MTLRenderPass final : public offloadtest::RenderPass {
public:
offloadtest::RenderPassDesc Desc;
explicit MTLRenderPass(offloadtest::RenderPassDesc Desc)
: RenderPass(GPUAPI::Metal), Desc(std::move(Desc)) {}
static bool classof(const offloadtest::RenderPass *RP) {
return RP->getAPI() == GPUAPI::Metal;
}
};
class MTLCommandBuffer : public offloadtest::CommandBuffer {
public:
MTL::CommandBuffer *CmdBuffer = nullptr;
static llvm::Expected<std::unique_ptr<MTLCommandBuffer>>
create(MTL::CommandQueue *Queue) {
auto CB = std::unique_ptr<MTLCommandBuffer>(new MTLCommandBuffer());
CB->CmdBuffer = Queue->commandBuffer();
if (!CB->CmdBuffer)
return llvm::createStringError(std::errc::device_or_resource_busy,
"Failed to create Metal command buffer.");
return CB;
}
~MTLCommandBuffer() override = default;
static bool classof(const CommandBuffer *CB) {
return CB->getKind() == GPUAPI::Metal;
}
llvm::Expected<std::unique_ptr<offloadtest::ComputeEncoder>>
createComputeEncoder() override;
llvm::Expected<std::unique_ptr<offloadtest::RenderEncoder>>
createRenderEncoder(const offloadtest::RenderPassBeginDesc &Desc) override;
private:
MTLCommandBuffer() : CommandBuffer(GPUAPI::Metal) {}
};
llvm::Expected<offloadtest::SubmitResult> MTLQueue::submit(
llvm::SmallVector<std::unique_ptr<offloadtest::CommandBuffer>> CBs) {
// Non-blocking: query how far the GPU has progressed and release
// command buffers from completed submissions.
{
const uint64_t Completed = SubmitFence->getFenceValue();
llvm::erase_if(InFlightBatches, [Completed](const InFlightBatch &B) {
return B.FenceValue <= Completed;
});
}
// Metal serial queues guarantee that command buffers execute in commit order,
// so no explicit wait on prior work is needed here.
const uint64_t SignalValue = ++FenceCounter;
for (size_t I = 0; I < CBs.size(); ++I) {
auto &MCB = llvm::cast<MTLCommandBuffer>(*CBs[I].get());
// Signal the submit fence when the last command buffer completes.
if (I == CBs.size() - 1)
MCB.CmdBuffer->encodeSignalEvent(SubmitFence->Event, SignalValue);
MCB.CmdBuffer->commit();
}
// Keep submitted command buffers alive until the GPU is done with them.
InFlightBatches.push_back({SignalValue, std::move(CBs)});
return offloadtest::SubmitResult{SubmitFence.get(), SignalValue};
}
class MTLComputeEncoder : public offloadtest::ComputeEncoder {
MTL::CommandBuffer *CmdBuffer;
MTL::ComputeCommandEncoder *ComputeEnc = nullptr;
MTL::BlitCommandEncoder *BlitEnc = nullptr;
/// Accumulated barrier scope from commands recorded since the last barrier.
MTL::BarrierScope PendingScope = MTL::BarrierScope(0);
/// Record that a command touched the given resource types. The accumulated
/// scope is flushed as a memoryBarrier before the next command.
void addBarrierScope(MTL::BarrierScope Scope) { PendingScope |= Scope; }
void flushBarrier() {
if (ComputeEnc && PendingScope != MTL::BarrierScope(0)) {
ComputeEnc->memoryBarrier(PendingScope);
PendingScope = MTL::BarrierScope(0);
}
}
/// End the blit encoder if active, lazily (re-)create the compute encoder.
/// Metal requires a dedicated BlitCommandEncoder for copy operations. Metal 4
/// moves blit operations onto the compute encoder, removing this separation.
llvm::Error ensureComputeEncoder() {
if (ComputeEnc)
return llvm::Error::success();
endEncodingImpl();
ComputeEnc = CmdBuffer->computeCommandEncoder();
if (!ComputeEnc)
return llvm::createStringError(std::errc::device_or_resource_busy,
"Failed to create Metal compute encoder.");
ComputeEnc->pushDebugGroup(
NS::String::string("ComputeEncoder", NS::UTF8StringEncoding));
return llvm::Error::success();
}
/// End the compute encoder if active, lazily create the blit encoder.
llvm::Error ensureBlitEncoder() {
if (BlitEnc)
return llvm::Error::success();
endEncodingImpl();
BlitEnc = CmdBuffer->blitCommandEncoder();
if (!BlitEnc)
return llvm::createStringError(std::errc::device_or_resource_busy,
"Failed to create Metal blit encoder.");
return llvm::Error::success();
}
public:
MTLComputeEncoder(MTL::CommandBuffer *CmdBuffer,
MTL::ComputeCommandEncoder *Encoder)
: ComputeEncoder(GPUAPI::Metal), CmdBuffer(CmdBuffer),
ComputeEnc(Encoder) {}
~MTLComputeEncoder() override { endEncoding(); }
static bool classof(const CommandEncoder *E) {
return E->getAPI() == GPUAPI::Metal;
}
MTL::ComputeCommandEncoder *getNative() const { return ComputeEnc; }
MTL::CommandEncoder *getActiveEncoder() const {
if (ComputeEnc)
return ComputeEnc;
return BlitEnc;
}
void pushDebugGroup(llvm::StringRef Label) override {
if (auto *Enc = getActiveEncoder())
Enc->pushDebugGroup(
NS::String::string(Label.data(), NS::UTF8StringEncoding));
}
void popDebugGroup() override {
if (auto *Enc = getActiveEncoder())
Enc->popDebugGroup();
}
void insertDebugSignpost(llvm::StringRef Label) override {
if (auto *Enc = getActiveEncoder())
Enc->insertDebugSignpost(
NS::String::string(Label.data(), NS::UTF8StringEncoding));
}
llvm::Error dispatch(const offloadtest::PipelineState &PSO,
uint32_t GroupCountX, uint32_t GroupCountY,
uint32_t GroupCountZ) override {
const auto &MTLPSO = llvm::cast<MTLPipelineState>(PSO);
if (!MTLPSO.ComputePipeline)
return llvm::createStringError(
std::errc::invalid_argument,
"PipelineState bound to dispatch() is not a compute pipeline.");
if (auto Err = ensureComputeEncoder())
return Err;
flushBarrier();
insertDebugSignpost(llvm::formatv("Dispatch [{0},{1},{2}]", GroupCountX,
GroupCountY, GroupCountZ)
.str());
ComputeEnc->setComputePipelineState(MTLPSO.ComputePipeline);
const MTL::Size GridSize(MTLPSO.ThreadsPerGroup.width * GroupCountX,
MTLPSO.ThreadsPerGroup.height * GroupCountY,
MTLPSO.ThreadsPerGroup.depth * GroupCountZ);
ComputeEnc->dispatchThreads(GridSize, MTLPSO.ThreadsPerGroup);
addBarrierScope(MTL::BarrierScopeBuffers | MTL::BarrierScopeTextures);
return llvm::Error::success();
}
llvm::Error copyBufferToBuffer(offloadtest::Buffer &Src, size_t SrcOffset,
offloadtest::Buffer &Dst, size_t DstOffset,
size_t Size) override {
if (auto Err = ensureBlitEncoder())
return Err;
auto &MTLSrc = static_cast<MTLBuffer &>(Src);
auto &MTLDst = static_cast<MTLBuffer &>(Dst);
insertDebugSignpost(llvm::formatv("CopyBuffer {0}B", Size).str());
BlitEnc->copyFromBuffer(MTLSrc.Buf, SrcOffset, MTLDst.Buf, DstOffset, Size);
addBarrierScope(MTL::BarrierScopeBuffers);
return llvm::Error::success();
}
void endEncodingImpl() override {
if (ComputeEnc) {
flushBarrier();
ComputeEnc->popDebugGroup();
ComputeEnc->endEncoding();
ComputeEnc = nullptr;
}
if (BlitEnc) {
BlitEnc->endEncoding();
BlitEnc = nullptr;
}
}
};
llvm::Expected<std::unique_ptr<offloadtest::ComputeEncoder>>
MTLCommandBuffer::createComputeEncoder() {
MTL::ComputeCommandEncoder *NativeEncoder =
CmdBuffer->computeCommandEncoder();
if (!NativeEncoder)
return llvm::createStringError(
std::errc::device_or_resource_busy,
"Failed to create Metal compute command encoder.");
NativeEncoder->pushDebugGroup(
NS::String::string("ComputeEncoder", NS::UTF8StringEncoding));
return std::make_unique<MTLComputeEncoder>(CmdBuffer, NativeEncoder);
}
static MTL::LoadAction getMTLLoadAction(offloadtest::LoadAction Action) {
switch (Action) {
case offloadtest::LoadAction::Load:
return MTL::LoadActionLoad;
case offloadtest::LoadAction::Clear:
return MTL::LoadActionClear;
case offloadtest::LoadAction::DontCare:
return MTL::LoadActionDontCare;
}
llvm_unreachable("All LoadAction cases handled");
}
static MTL::StoreAction getMTLStoreAction(offloadtest::StoreAction Action) {
switch (Action) {
case offloadtest::StoreAction::Store:
return MTL::StoreActionStore;
case offloadtest::StoreAction::DontCare:
return MTL::StoreActionDontCare;
}
llvm_unreachable("All StoreAction cases handled");
}
class MTLRenderEncoder : public offloadtest::RenderEncoder {
MTL::RenderCommandEncoder *RenderEnc = nullptr;
// Encoder contract: viewport and scissor must both be set before
// drawInstanced().
bool ViewportSet = false;
bool ScissorSet = false;
public:
MTLRenderEncoder(MTL::RenderCommandEncoder *Enc)
: RenderEncoder(GPUAPI::Metal), RenderEnc(Enc) {}
MTLRenderEncoder(const MTLRenderEncoder &CB) = delete;
MTLRenderEncoder(MTLRenderEncoder &&CB) = delete;
MTLRenderEncoder &operator=(MTLRenderEncoder &CB) = delete;
MTLRenderEncoder &operator=(const MTLRenderEncoder &&CB) = delete;
~MTLRenderEncoder() override { endEncoding(); }
static bool classof(const CommandEncoder *E) {
return E->getAPI() == GPUAPI::Metal;
}
/// Access the underlying Metal encoder for state that the abstract
/// RenderEncoder API does not yet cover.
/// Returns nullptr after endEncoding().
MTL::RenderCommandEncoder *getNative() const { return RenderEnc; }
void pushDebugGroup(llvm::StringRef Label) override {
assert(RenderEnc);
RenderEnc->pushDebugGroup(
NS::String::string(Label.data(), NS::UTF8StringEncoding));
}
void popDebugGroup() override {
assert(RenderEnc);
RenderEnc->popDebugGroup();
}
void insertDebugSignpost(llvm::StringRef Label) override {
assert(RenderEnc);
RenderEnc->insertDebugSignpost(
NS::String::string(Label.data(), NS::UTF8StringEncoding));
}
void setViewport(const offloadtest::Viewport &VP) override {
RenderEnc->setViewport(MTL::Viewport{
static_cast<double>(VP.X), static_cast<double>(VP.Y),
static_cast<double>(VP.Width), static_cast<double>(VP.Height),
static_cast<double>(VP.MinDepth), static_cast<double>(VP.MaxDepth)});
ViewportSet = true;
}
void setScissor(const offloadtest::ScissorRect &Rect) override {
MTL::ScissorRect MTLRect;
MTLRect.x = static_cast<NS::UInteger>(Rect.X);
MTLRect.y = static_cast<NS::UInteger>(Rect.Y);
MTLRect.width = Rect.Width;
MTLRect.height = Rect.Height;
RenderEnc->setScissorRect(MTLRect);
ScissorSet = true;
}
void setVertexBuffer(uint32_t Slot, offloadtest::Buffer *VB, size_t Offset,
uint32_t /*Stride*/) override {
// Stride is needed in DX12 at binding time, ignore parameter here.
// Metal Shader Converter reserves low buffer indices for its own tables;
// vertex buffers start at kIRVertexBufferBindPoint. See
// https://developer.apple.com/metal/shader-converter/ ("Metal vertex
// fetch").
const NS::UInteger BufIdx = kIRVertexBufferBindPoint + Slot;
assert(Slot <
sizeof(IRRuntimeVertexBuffers) / sizeof(IRRuntimeVertexBuffer) &&
"Vertex buffer slot exceeds Metal Shader Converter limit");
assert(Slot == 0 && "Pipeline vertex descriptor only describes slot 0");
if (VB) {
auto &MTLVB = llvm::cast<MTLBuffer>(*VB);
RenderEnc->setVertexBuffer(MTLVB.Buf, Offset, BufIdx);
} else {
RenderEnc->setVertexBuffer(nullptr, 0, BufIdx);
}
}
llvm::Error drawInstanced(const offloadtest::PipelineState &PSO,
uint32_t VertexCount, uint32_t InstanceCount,
uint32_t FirstVertex,
uint32_t FirstInstance) override {
if (!ViewportSet)
return llvm::createStringError(std::errc::invalid_argument,
"Viewport must be set before drawing.");
if (!ScissorSet)
return llvm::createStringError(std::errc::invalid_argument,
"Scissor must be set before drawing.");
const auto &MTLPSO = llvm::cast<MTLPipelineState>(PSO);
if (!MTLPSO.RenderPipeline)
return llvm::createStringError(
std::errc::invalid_argument,
"PipelineState bound to drawInstanced() is not a render pipeline.");
RenderEnc->setRenderPipelineState(MTLPSO.RenderPipeline);
if (MTLPSO.DepthStencilState)
RenderEnc->setDepthStencilState(MTLPSO.DepthStencilState);
RenderEnc->setCullMode(MTLPSO.CullMode);
// Match the DX/VK convention (CCW = front) hardcoded in those backends.
RenderEnc->setFrontFacingWinding(MTL::WindingCounterClockwise);
// IRRuntimeDrawPrimitives also sets the DrawParams / DrawInfo argument
// buffers that metal-irconverter consults for SV_VertexID and friends.
IRRuntimeDrawPrimitives(RenderEnc, MTL::PrimitiveTypeTriangle,
static_cast<NS::UInteger>(FirstVertex),
static_cast<NS::UInteger>(VertexCount),
static_cast<NS::UInteger>(InstanceCount),
static_cast<NS::UInteger>(FirstInstance));
return llvm::Error::success();
}
llvm::Error dispatchMesh(const offloadtest::PipelineState &PSO,
uint32_t GroupCountX, uint32_t GroupCountY,
uint32_t GroupCountZ) override {
if (!ViewportSet)
return llvm::createStringError(std::errc::invalid_argument,
"Viewport must be set before drawing.");
if (!ScissorSet)
return llvm::createStringError(std::errc::invalid_argument,
"Scissor must be set before drawing.");
const auto &MTLPSO = llvm::cast<MTLPipelineState>(PSO);
if (!MTLPSO.RenderPipeline)
return llvm::createStringError(
std::errc::invalid_argument,
"PipelineState bound to dispatchMesh() is not a render pipeline.");
RenderEnc->setRenderPipelineState(MTLPSO.RenderPipeline);
if (MTLPSO.DepthStencilState)
RenderEnc->setDepthStencilState(MTLPSO.DepthStencilState);
RenderEnc->setCullMode(MTLPSO.CullMode);
// Match the DX/VK convention (CCW = front) hardcoded in those backends.
RenderEnc->setFrontFacingWinding(MTL::WindingCounterClockwise);
RenderEnc->drawMeshThreadgroups(
MTL::Size(GroupCountX, GroupCountY, GroupCountZ),
MTLPSO.ObjectThreadsPerThreadgroup, MTLPSO.MeshThreadsPerThreadgroup);
return llvm::Error::success();
}
void endEncodingImpl() override {
assert(RenderEnc);
RenderEnc->popDebugGroup();
RenderEnc->endEncoding();
RenderEnc = nullptr;
}
};
llvm::Expected<std::unique_ptr<offloadtest::RenderEncoder>>
MTLCommandBuffer::createRenderEncoder(
const offloadtest::RenderPassBeginDesc &Desc) {
if (!Desc.Pass)
return llvm::createStringError(
std::errc::invalid_argument,
"RenderPassBeginDesc is missing its RenderPass.");
auto &Pass = llvm::cast<MTLRenderPass>(*Desc.Pass);
const offloadtest::RenderPassDesc &PassDesc = Pass.Desc;
if (Desc.ColorAttachments.size() != PassDesc.ColorAttachments.size())
return llvm::createStringError(
std::errc::invalid_argument,
"RenderPassBeginDesc color attachment count does not match its "
"RenderPass.");
if (PassDesc.DepthStencil.has_value() != (Desc.DepthStencil != nullptr))
return llvm::createStringError(std::errc::invalid_argument,
"RenderPassBeginDesc depth-stencil "
"presence does not match its RenderPass.");
uint32_t Width = 0, Height = 0;
if (auto Err = findAndValidateRenderPassTextureSize(Desc, &Width, &Height))
return Err;
MTL::RenderPassDescriptor *MTLDesc =
MTL::RenderPassDescriptor::alloc()->init();
auto DescScope = llvm::scope_exit([&] { MTLDesc->release(); });
for (size_t I = 0; I < Desc.ColorAttachments.size(); ++I) {
if (!Desc.ColorAttachments[I])
return llvm::createStringError(
std::errc::invalid_argument,
"RenderPassBeginDesc has a null color attachment texture.");
auto &Tex = llvm::cast<MTLTexture>(*Desc.ColorAttachments[I]);
const offloadtest::ColorAttachmentFormatDesc &Color =
PassDesc.ColorAttachments[I];
auto *CADesc = MTL::RenderPassColorAttachmentDescriptor::alloc()->init();
CADesc->setTexture(Tex.Tex);
CADesc->setLoadAction(getMTLLoadAction(Color.Load));
CADesc->setStoreAction(getMTLStoreAction(Color.Store));
if (Color.Load == offloadtest::LoadAction::Clear) {
if (!Tex.getDesc().OptimizedClearValue) {
CADesc->release();
return llvm::createStringError(
std::errc::invalid_argument,
"LoadAction::Clear requires the render target to have been "
"created with an OptimizedClearValue.");
}
const auto *CV =
std::get_if<ClearColor>(&*Tex.getDesc().OptimizedClearValue);
assert(CV && "RenderTarget OptimizedClearValue must be a ClearColor");
CADesc->setClearColor(MTL::ClearColor(CV->R, CV->G, CV->B, CV->A));
}
MTLDesc->colorAttachments()->setObject(CADesc, I);
CADesc->release();
}
if (Desc.DepthStencil) {
auto &Tex = llvm::cast<MTLTexture>(*Desc.DepthStencil);
const offloadtest::DepthStencilAttachmentFormatDesc &DS =
*PassDesc.DepthStencil;
auto *DADesc = MTLDesc->depthAttachment();
DADesc->setTexture(Tex.Tex);
DADesc->setLoadAction(getMTLLoadAction(DS.DepthLoad));
DADesc->setStoreAction(getMTLStoreAction(DS.DepthStore));
auto *SADesc = MTLDesc->stencilAttachment();
SADesc->setTexture(Tex.Tex);
SADesc->setLoadAction(getMTLLoadAction(DS.StencilLoad));
SADesc->setStoreAction(getMTLStoreAction(DS.StencilStore));
if (DS.DepthLoad == offloadtest::LoadAction::Clear ||
DS.StencilLoad == offloadtest::LoadAction::Clear) {
if (!Tex.getDesc().OptimizedClearValue)
return llvm::createStringError(
std::errc::invalid_argument,
"LoadAction::Clear requires the depth-stencil texture to have "
"been created with an OptimizedClearValue.");
const auto *CV =
std::get_if<ClearDepthStencil>(&*Tex.getDesc().OptimizedClearValue);
assert(CV &&
"DepthStencil OptimizedClearValue must be a ClearDepthStencil");
if (DS.DepthLoad == offloadtest::LoadAction::Clear)
DADesc->setClearDepth(CV->Depth);
if (DS.StencilLoad == offloadtest::LoadAction::Clear)
SADesc->setClearStencil(CV->Stencil);
}
}
MTLDesc->setRenderTargetWidth(Width);
MTLDesc->setRenderTargetHeight(Height);
MTL::RenderCommandEncoder *NativeEncoder =
CmdBuffer->renderCommandEncoder(MTLDesc);
if (!NativeEncoder)
return llvm::createStringError(
std::errc::device_or_resource_busy,
"Failed to create Metal render command encoder.");
NativeEncoder->pushDebugGroup(
NS::String::string("RenderEncoder", NS::UTF8StringEncoding));
return std::make_unique<MTLRenderEncoder>(NativeEncoder);
}
class MTLDevice : public offloadtest::Device {
Capabilities Caps;
MTL::Device *Device;
MTLQueue GraphicsQueue;
struct ResourceSet {
MTLPtr<MTL::Resource> Resource;
ResourceSet(MTL::Resource *Resource) : Resource(Resource) {}
};
// ResourceBundle will contain one ResourceSet for a singular resource
// or multiple ResourceSets for resource array.
using ResourceBundle = llvm::SmallVector<ResourceSet>;
using ResourcePair = std::pair<offloadtest::Resource *, ResourceBundle>;
struct DescriptorTable {
llvm::SmallVector<ResourcePair> Resources;
};
struct InvocationState {
InvocationState() { Pool = NS::AutoreleasePool::alloc()->init(); }
~InvocationState() { Pool->release(); }
NS::AutoreleasePool *Pool = nullptr;
std::unique_ptr<MTLDescriptorHeap> DescHeap;
std::unique_ptr<offloadtest::Buffer> VB;
std::unique_ptr<offloadtest::Texture> RenderTarget;
std::unique_ptr<offloadtest::Buffer> FrameBufferReadback;
std::unique_ptr<offloadtest::Texture> DepthStencil;
std::unique_ptr<MTLCommandBuffer> CB;
std::unique_ptr<PipelineState> Pipeline;
std::unique_ptr<offloadtest::RenderPass> RenderPass;
llvm::SmallVector<DescriptorTable> DescTables;
// TODO: Support RootResources?
};
llvm::Error createRootSignature(
const BindingsDesc &BindingsDesc, bool IsGraphics,
IRRootSignaturePtr &OutRootSig,
std::unique_ptr<MTLTopLevelArgumentBuffer> &OutArgBuffer) {
uint32_t DescriptorCount = 0;
for (auto &D : BindingsDesc.DescriptorSetDescs)
DescriptorCount += D.ResourceBindings.size();
std::vector<IRRootParameter1> RootParams;
const std::unique_ptr<IRDescriptorRange1[]> Ranges =
std::unique_ptr<IRDescriptorRange1[]>(
new IRDescriptorRange1[DescriptorCount]);
uint32_t RangeIdx = 0;
for (const auto &Set : BindingsDesc.DescriptorSetDescs) {
uint32_t DescriptorIdx = 0;
const uint32_t StartRangeIdx = RangeIdx;
for (const auto &Binding : Set.ResourceBindings) {
auto &Range = Ranges.get()[RangeIdx];
switch (getDescriptorKind(Binding.Kind)) {
case DescriptorKind::SRV:
Range.RangeType = IRDescriptorRangeTypeSRV;
break;
case DescriptorKind::UAV:
Range.RangeType = IRDescriptorRangeTypeUAV;
break;
case DescriptorKind::CBV:
Range.RangeType = IRDescriptorRangeTypeCBV;
break;
case DescriptorKind::SAMPLER:
llvm_unreachable("Not implemented yet."); // Requires a separate heap
}
Range.NumDescriptors = Binding.DescriptorCount;
Range.BaseShaderRegister = Binding.DXBinding.Register;
Range.RegisterSpace = Binding.DXBinding.Space;
Range.OffsetInDescriptorsFromTableStart = DescriptorIdx;
llvm::outs() << "DescriptorRange[" << RangeIdx << "] {"
<< " Type=" << static_cast<uint32_t>(Range.RangeType)
<< ","
<< " NumDescriptors=" << Range.NumDescriptors << ","
<< " BaseShaderRegister=" << Range.BaseShaderRegister
<< ","
<< " RegisterSpace=" << Range.RegisterSpace << ","
<< " OffsetInDescriptorsFromTableStart="
<< Range.OffsetInDescriptorsFromTableStart << " }\n";
RangeIdx++;
DescriptorIdx += Binding.DescriptorCount;
}
auto &Param = RootParams.emplace_back();
Param.ParameterType = IRRootParameterTypeDescriptorTable;
Param.DescriptorTable.NumDescriptorRanges =
static_cast<uint32_t>(Set.ResourceBindings.size());
Param.DescriptorTable.pDescriptorRanges = &Ranges.get()[StartRangeIdx];
Param.ShaderVisibility = IRShaderVisibilityAll;
}
// NOTE: Attempting to create a RS with version 1.0 seems to fail
// with IRErrorCodeUnrecognizedRootSignatureDescriptor, creating with 1.1
// instead
IRVersionedRootSignatureDescriptor VersionedDesc = {};
VersionedDesc.version = IRRootSignatureVersion_1_1;
auto &Desc = VersionedDesc.desc_1_1;
Desc.NumParameters = static_cast<uint32_t>(RootParams.size());
Desc.pParameters = RootParams.data();
Desc.NumStaticSamplers = 0;
Desc.pStaticSamplers = nullptr;
Desc.Flags = IsGraphics ? IRRootSignatureFlagAllowInputAssemblerInputLayout
: IRRootSignatureFlagNone;
IRError *Err = nullptr;
IRRootSignaturePtr RootSig(
IRRootSignatureCreateFromDescriptor(&VersionedDesc, &Err));
if (!RootSig)
return toError(IRErrorPtr(Err).get(), "Failed to create root signature");
OutRootSig = std::move(RootSig);
auto ArgBufferOrErr =
MTLTopLevelArgumentBuffer::create(Device, OutRootSig.get());
if (!ArgBufferOrErr)
return ArgBufferOrErr.takeError();
OutArgBuffer = std::move(*ArgBufferOrErr);
return llvm::Error::success();
}
llvm::Error createDescriptorHeap(Pipeline &P, InvocationState &State) {
if (P.getDescriptorCount() == 0) {
llvm::outs()
<< "No descriptors found, skipping descriptor heap creation.\n";
return llvm::Error::success();
}
const uint32_t DescriptorCount = P.getDescriptorCountWithFlattenedArrays();
const MTLDescriptorHeapDesc HeapDesc = {MTLDescriptorHeapType::CBV_SRV_UAV,
DescriptorCount};
auto DescHeapOrErr = MTLDescriptorHeap::create(Device, HeapDesc);
if (!DescHeapOrErr)
return DescHeapOrErr.takeError();