Commit 35acb85
Add
## Summary
Stacks on top of #1232 / #1245. Two rays at the existing single-triangle
BLAS — one from +z (sees the front face per the default winding
convention all three backends share) and one from -z (sees the back
face) — with the `RAY_FLAG_CULL_BACK_FACING_TRIANGLES` template flag
set. Lane 0 must hit and lane 1 must miss.
Independent of the other InlineRT test PRs (#1271, #1272, #1274) — only
adds a new test file.
## Test plan
Local on an NVIDIA RTX 3060:
- [x] Linux Vulkan (native `offloader`)
- [x] Linux D3D12 (Wine + vkd3d-proton + cross-compiled `offloader.exe`)
- [ ] Windows Vulkan (native `offloader.exe`)
- [ ] Windows D3D12 (native `offloader.exe`)
CI (RT-capable runners):
- [x] windows-nvidia D3D12 (`RaytracingTier 1.2`)
- [ ] windows-intel VK (`VK_KHR_ray_tracing_pipeline`)
- [x] macOS Metal (`supportsRaytracing`)
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>RAY_FLAG_CULL_BACK_FACING_TRIANGLES test (#1276)1 parent 0fcb8e6 commit 35acb85
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