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test/Graphics/FullTraditionalRasterPipelineSimpleTriangle.test

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@@ -232,8 +232,10 @@ DescriptorSets: []
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#--- end
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# Metal has no native geometry shader stage, and its tessellation maps HS/DS
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# onto a compute kernel + post-tessellation vertex function that isn't wired up
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# here. Skip this backend entirely.
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# onto a compute kernel + post-tessellation vertex function. Metal Shader
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# Converter can emulate both stages
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# (https://developer.apple.com/metal/shader-converter/#emulating-geometry), so
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# this is technically possible, but that emulation path isn't wired up here.
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# UNSUPPORTED: Metal
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# XFAIL: Clang

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