Add Queue::submit() for command buffer submission#1057
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manon-traverse
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Apr 17, 2026
This was referenced Apr 17, 2026
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bogner
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| llvm::SmallVector<std::unique_ptr<CommandBuffer>> CBs; | ||
| CBs.push_back(std::move(CB)); | ||
| return submit(std::move(CBs)); |
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If we do the above, then this SmallVector can have a fixed size of 1, rather than using a bunch of extra stack space here.
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| llvm::SmallVector<std::unique_ptr<CommandBuffer>> CBs; | |
| CBs.push_back(std::move(CB)); | |
| return submit(std::move(CBs)); | |
| return submit( | |
| llvm::SmallVector<std::unique_ptr<CommandBuffer>, 1>{std::move(CB)}); |
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Sounds good to explicitly specify the size of N=1. However this move constructor doesn't seem to exist for unique_ptr:
...
include/llvm/ADT/SmallVector.h:1254:11: note: in instantiation of member function
'llvm::SmallVectorImpl<std::unique_ptr<offloadtest::CommandBuffer>>::append' requested here
1254 | this->append(IL);
| ^
include/API/Device.h:70:9: note: in instantiation of member function
'llvm::SmallVector<std::unique_ptr<offloadtest::CommandBuffer>, 1>::SmallVector' requested here
70 | llvm::SmallVector<std::unique_ptr<CommandBuffer>, 1>{std::move(CB)});
| ^
include/c++/15.2.1/bits/unique_ptr.h:524:7: note: 'unique_ptr' has
been explicitly marked deleted here
524 | unique_ptr(const unique_ptr&) = delete;
| ^
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Move command buffer submission logic from each backend's Device into Queue::submit(), which takes ownership of the command buffers. Each backend uses its Fence abstraction for GPU synchronization: - Metal: commit() + waitUntilCompleted() - Vulkan: vkQueueSubmit() signaling a timeline semaphore (VulkanFence), then VulkanFence::waitForCompletion() - DX12: ExecuteCommandLists() + Queue::Signal() on the queue-owned DXFence, then DXFence::waitForCompletion() Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Depends on #1033Move command buffer submission logic from each backend's
DeviceintoQueue::submit(), which takes ownership of the command buffers. Each backend uses itsFenceabstraction (#1007) for GPU synchronization:commit()+waitUntilCompleted()vkQueueSubmit()signaling a timeline semaphore (VulkanFence), thenVulkanFence::waitForCompletion()ExecuteCommandLists()+Queue::Signal()on the queue-ownedDXFence, thenDXFence::waitForCompletion()Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com