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Pass-through geometry shader test#1221

Merged
EmilioLaiso merged 3 commits into
llvm:mainfrom
Traverse-Research:geometry-shader-passthrough
May 27, 2026
Merged

Pass-through geometry shader test#1221
EmilioLaiso merged 3 commits into
llvm:mainfrom
Traverse-Research:geometry-shader-passthrough

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Adds a passthrough geometry shader test that exercises the GS pipeline path without any vertex expansion or topology change.
The GS takes a triangle in and emits the same triangle, vertices untouched. A single oversized triangle covers the 2×2 render target, and the pixel shader writes opaque red.

Comment thread test/Graphics/gs_passthrough.test Outdated
@EmilioLaiso EmilioLaiso merged commit d2421d6 into llvm:main May 27, 2026
@EmilioLaiso EmilioLaiso deleted the geometry-shader-passthrough branch May 27, 2026 07:57
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