Triangle subdivision geometry shader test#1223
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EmilioLaiso merged 2 commits intoMay 27, 2026
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manon-traverse
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May 26, 2026
MarijnS95
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May 26, 2026
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Adds a geometry shader test that exercises one-triangle-in / many-triangles-out expansion together with
RestartStrip().The GS subdivides the input triangle into four sub-triangles by joining the edge midpoints (three corner triangles + one inverted central triangle), emitting each as its own strip via
RestartStrip().Because the four sub-triangles exactly tile the parent, the rasterized coverage of the expanded output must equal that of the original triangle — every pixel inside the parent is covered by exactly one sub-triangle.