Add tessellation support to DX/VK backends with accompanying SimpleTriangleTess.test#1224
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| // Hull and Domain are independent optionals here; Pipeline.cpp enforces that | ||
| // they must be set as a pair (and only with PatchList topology). |
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If both must be set, there're not independent, but dependent or interdependent?
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In-person: the here was referring to the two std::optional<>s below allowing them to be independent while they're not supposed to be independent. I would reword that to be more like the latter sentence to make the intent clear :)
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I think the comment is fine.
MarijnS95
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| PrimitiveTopology Topology = PrimitiveTopology::TriangleList; | ||
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| // Set if Topology == PatchList. Validated in | ||
| // Pipeline.cpp::validatePipelineKind. Valid range is 1..32 (matches both |
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Only if you're making changes (resolving comments via Claude...) anyway:
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| // Pipeline.cpp::validatePipelineKind. Valid range is 1..32 (matches both | |
| // Pipeline.cpp::validatePipelineKind(). Valid range is 1..32 (matches both |
MarijnS95
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May 26, 2026
manon-traverse
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May 28, 2026
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Adds
HullandDomainshader support, plus aPatchListprimitive topology with per-call control-point count.Wires the new stages on the DX12 and Vulkan backends.
Metal explicitly rejects them. Metal's tessellation model (HS as a compute kernel, DS as a
[[patch(...)]]-tagged vertex function) doesn't neatly fit the HS/DS shape, so the path is intentionally left unimplemented.Adds one end-to-end test,
SimpleTriangleTess.test, exercising a VS → HS → DS → PS pipeline that renders theSimpleTriangleimage test via tessellation.