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Add createTextureWithData function.
#1307
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Traverse-Research:create-texture-with-data
Jun 15, 2026
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If the buffer was not created with the necessary padding, the Footprint will be bigger than the actual buffer size.
Let's say I want to define a 3x2 render target. I can't be expected to add the padding in the yaml file (as it's only a DX concern). Do we have something in the backend code that is adding that padding?
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I guess the calling code is protecting from the above case with
but I think as soon as you try to create a tiny 2d texture this might trigger 🤔
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This PR also introduces the
getTextureUploadRowStrideInBytesfunction to acquire the required row stride to add the necessary padding. The caller ofcopyBufferToTextureis expected to set up their upload buffer correctly.In the case of the textures we create from the yaml file, we will be using
createTextureWithData, which memcpys the data with the required padding into the upload buffer.