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Copy pathws_server.py
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223 lines (192 loc) · 8.43 KB
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"""WebSocket server for Hub connections."""
from __future__ import annotations
import asyncio
import json
from typing import Optional, TYPE_CHECKING
import decky # type: ignore
from handlers import auth, info, upload, game, telemetry, console_log, filesystem
if TYPE_CHECKING:
from main import Plugin
HANDLERS = {
"get_info": info.handle_get_info,
"get_config": info.handle_get_config,
"get_steam_users": info.handle_get_steam_users,
"init_upload": upload.handle_init_upload,
"upload_chunk": upload.handle_upload_chunk,
"complete_upload": upload.handle_complete_upload,
"cancel_upload": upload.handle_cancel_upload,
"list_shortcuts": game.handle_list_shortcuts,
"delete_game": game.handle_delete_game,
"restart_steam": game.handle_restart_steam,
"set_console_log_filter": console_log.handle_set_console_log_filter,
"set_console_log_enabled": console_log.handle_set_console_log_enabled,
"fs_list": filesystem.handle_fs_list,
"fs_mkdir": filesystem.handle_fs_mkdir,
"fs_delete": filesystem.handle_fs_delete,
"fs_rename": filesystem.handle_fs_rename,
"fs_download": filesystem.handle_fs_download,
"fs_upload": filesystem.handle_fs_upload,
}
class WebSocketServer:
"""WebSocket server for Hub connections."""
def __init__(self, plugin: Plugin):
self.plugin = plugin
self.server = None
self.actual_port: int = 0
self.connected_hub: Optional[dict] = None
self.uploads: dict = {}
self._send_queue: Optional[asyncio.Queue] = None
self._write_task: Optional[asyncio.Task] = None
self._active_websocket = None
self._pending_artwork: dict[str, dict] = {}
async def start(self) -> bool:
"""Start the WebSocket server. Returns True on success."""
if self.server:
decky.logger.info("WebSocket server already running")
return True
try:
import websockets
except ImportError:
decky.logger.error("websockets package not found")
return False
try:
self.server = await websockets.serve(
self.handle_connection, "0.0.0.0", 0,
max_size=50 * 1024 * 1024, reuse_address=True,
)
self.actual_port = self.server.sockets[0].getsockname()[1]
decky.logger.info(f"WebSocket server started on port {self.actual_port}")
return True
except Exception as e:
decky.logger.error(f"Failed to start WebSocket server: {e}")
return False
async def close_connection(self):
if self._active_websocket:
try:
await self._active_websocket.close()
except Exception:
pass
async def stop(self):
await self.close_connection()
if self.server:
self.server.close()
await self.server.wait_closed()
self.server = None
decky.logger.info("WebSocket server stopped")
async def _write_pump(self, websocket, send_queue: asyncio.Queue):
try:
while True:
msg_data = await send_queue.get()
if msg_data is None: # Shutdown signal
break
try:
await websocket.send(msg_data)
decky.logger.info(f"WS SENT: {msg_data[:100]}...")
except Exception as e:
decky.logger.error(f"Write error: {e}")
break
except asyncio.CancelledError:
pass
except Exception as e:
decky.logger.error(f"Write pump error: {e}")
async def handle_connection(self, websocket):
decky.logger.info(f"New connection from {websocket.remote_address}")
authorized = False
hub_id = None
self._active_websocket = websocket
send_queue = asyncio.Queue()
write_task = asyncio.create_task(self._write_pump(websocket, send_queue))
self._send_queue = send_queue
self._write_task = write_task
try:
async for message in websocket:
try:
if isinstance(message, bytes):
await upload.handle_binary(self, websocket, message)
continue
msg = json.loads(message)
msg_type = msg.get("type")
msg_id = msg.get("id", "")
payload = msg.get("payload", {})
decky.logger.info(f"WS RECV [{msg_type}] id={msg_id}")
if msg_type == "hub_connected":
hub_id, authorized = await auth.handle_hub_connected(
self, websocket, msg_id, payload
)
elif msg_type == "pair_confirm":
authorized = await auth.handle_pair_confirm(
self, websocket, msg_id, payload, hub_id
)
elif not authorized:
await self.send_error(websocket, msg_id, 401, "Not authorized")
elif msg_type == "ping":
await self.send(websocket, msg_id, "pong", None)
else:
handler = HANDLERS.get(msg_type)
if handler:
await handler(self, websocket, msg_id, payload)
else:
decky.logger.warning(f"Unknown message type: {msg_type}")
except json.JSONDecodeError:
decky.logger.error("Failed to parse JSON message")
except Exception as e:
decky.logger.error(f"Error handling message: {e}")
except Exception as e:
decky.logger.error(f"Connection error: {e}")
finally:
self._active_websocket = None
await send_queue.put(None)
write_task.cancel()
try:
await write_task
except asyncio.CancelledError:
pass
# Stop any active TCP data channels.
for session in self.uploads.values():
if hasattr(session, 'tcp_server') and session.tcp_server:
try:
await session.tcp_server.stop()
except Exception as e:
decky.logger.error(f"Failed to stop TCP server: {e}")
session.tcp_server = None
await upload.cleanup_orphaned_uploads(self)
self._pending_artwork.clear()
if self.connected_hub and self.connected_hub.get("id") == hub_id:
telemetry.stop_telemetry(self)
console_log.stop_console_log(self)
console_log.stop_game_log(self)
self.connected_hub = None
try:
await self.plugin.notify_frontend("console_log_toggle", {"enabled": False})
await self.plugin.notify_frontend("hub_disconnected", {})
except Exception as e:
decky.logger.error(f"Failed to notify hub_disconnected: {e}")
decky.logger.info(f"Connection closed: {websocket.remote_address}")
async def send(self, websocket, msg_id: str, msg_type: str, payload):
msg = {"id": msg_id, "type": msg_type}
if payload is not None:
msg["payload"] = payload
json_str = json.dumps(msg)
decky.logger.info(f"WS QUEUE [{msg_type}] id={msg_id}")
if self._send_queue:
await self._send_queue.put(json_str)
else:
decky.logger.error("Send queue not initialized!")
async def send_event(self, msg_type: str, payload: dict):
"""Send an unsolicited event to the connected Hub (no msg_id needed)."""
msg = {"id": "", "type": msg_type, "payload": payload}
if self._send_queue:
await self._send_queue.put(json.dumps(msg))
decky.logger.info(f"WS EVENT [{msg_type}]")
else:
decky.logger.warning(f"Cannot send event {msg_type}: no active connection")
async def send_error(self, websocket, msg_id: str, code: int, message: str):
msg = {
"id": msg_id,
"type": "error",
"error": {"code": code, "message": message},
}
if self._send_queue:
await self._send_queue.put(json.dumps(msg))
else:
decky.logger.error("Send queue not initialized!")