You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+15Lines changed: 15 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,6 +2,21 @@
2
2
3
3
All notable changes to Chromatics are documented here.
4
4
5
+
## 4.1.26
6
+
7
+
-**New:** PlayStation DS4 and DS5 controller lighting support (Beta). The DualShock 4 lightbar, the DualSense lightbar and the five player-indicator LEDs can all be mapped from the Mappings tab. Both USB and Bluetooth controllers are supported, and your controller's input still works normally in games while Chromatics drives the lights.
8
+
Tip: if your controller is connected but Chromatics says it can't open it, another tool (like Steam Input, DS4Windows, or reWASD) is probably holding it in exclusive mode. Close it or disable its exclusive mode before launching Chromatics.
9
+
-**New:** LIFX light support (Beta). Discovers LIFX bulbs, strips and tiles on your local network (uses Local LAN protocol — no LIFX cloud account required). When you enable LIFX in Settings, Chromatics shows a picker so you can choose which devices it should control. Multi-zone strips (Z, Beam, String, Neon) light up per-zone, and matrix devices (Tile, Candle Color) are mapped as a grid. When Chromatics releases control (you disable LIFX in Settings, or close the app), each device is restored to the colour and on/off state it was in before Chromatics took over.
10
+
- The Effect Layer enable checkbox on the Mappings tab is now a per-device master toggle for everything on the Effects tab. Turning it off for a device silences raid effects, duty-finder bell, damage flash, cutscene animation, vegas mode, the startup and title-screen animations, and any reactive-weather animation overlays just for that device. Base layer painting (static, job-class colours, weather colour, screen capture) and dynamic layers (HP, target, key bindings) keep running normally.
11
+
- Smoother Hue colour transitions. Fast-changing effects (Vegas mode, cutscenes, certain weather animations) used to look strobe-like on Hue bulbs that lack the Hue Play's hardware fade - Chromatics now asks the bridge to interpolate between colour frames so every supported bulb gets smoother motion on effects.
12
+
- Updated underlying dependencies for stability and bug fixes.
13
+
14
+
## 4.0.157
15
+
16
+
- The first-run welcome screen now lets you pick your Chromatics language right away — and the screen re-translates itself instantly so you can see the change before continuing.
17
+
- Tank stance highlighting (Iron Will, Defiance, Royal Guard, Grit) and Summon Seraph now work correctly when the FFXIV client is set to Japanese, German or French.
18
+
- Updated the FFXIV memory reader (Sharlayan) with several stability and accuracy fixes — most notably, status effect slots no longer occasionally show the wrong status, and stack counts only display for statuses that actually stack.
19
+
5
20
## 4.0.156
6
21
7
22
- Fixed an issue where Chromatics could close itself with a crash dialog if a connected device (Hue, OpenRGB, etc.) had a brief network hiccup. These transient errors are now ignored.
0 commit comments