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run.sh
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317 lines (267 loc) · 9.83 KB
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function main1 {
shadername="sway"
ffmpeg -v debug \
-ss 40 -t 15 -i /Users/numberwolf/Documents/webroot/VideoMissile/VideoMissilePlayer/demo/res/cg.mp4 \
-filter_complex \
"plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=10.1[out1];
[out1]plusglshader=sdsource=gl/sway_shader.gl:vxsource=gl/sway_vertex.gl:duration=5[out2];
[out2]plusglshader=sdsource=gl/split_9_shader.gl:vxsource=gl/split_9_vertex.gl:start=3:duration=3" \
-vcodec libx264 \
-an \
-f mp4 -y output.mp4
#-filter_complex "plusglshader" -vcodec libx264 -an -f mp4 -y output.mp4
}
function main2 {
shadername="light"
#-i /Users/numberwolf/Documents/webroot/VideoMissile/VideoMissilePlayer/demo/res/cg.mp4 \
ffmpeg -v debug \
-framerate 24 -t 5 -loop 1 \
-i ./newshader/city720p.jpeg \
-filter_complex \
"plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
function main3 {
shadername="mirror"
ffmpeg -v debug \
-ss 40 -t 5 \
-i /Users/numberwolf/Documents/webroot/VideoMissile/VideoMissilePlayer/demo/res/cg.mp4 \
-filter_complex \
"plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
function main4 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/github-gl-badcase.mp4"
shadername="old"
ffmpeg -v debug \
-ss 0 -t 5 \
-i $file_path \
-filter_complex \
"plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
function main5 {
#local file_path="/Users/numberwolf/Documents/webroot/Movies/github-gl-badcase.mp4"
#local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
local file_path="/Users/numberwolf/Documents/webroot/Movies/good.png"
shadername="jitter"
#"plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.dev.gl:duration=5" \
ffmpeg -v debug \
-framerate 24 -loop 1 -ss 0 -t 5 \
-i $file_path \
-ss 0 -t 5 \
-i /Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4 \
-filter_complex \
"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
[scale0]plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5[lut0];
[lut0]scale=1000:1000,setdar=dar=1000/1000[ret0];
[1:v][ret0]overlay" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
function main6 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/github-gl-badcase.mp4"
shadername="test"
ffmpeg -v debug \
-ss 0 -t 2 \
-i $file_path \
-filter_complex \
"plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
function main7 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
shadername="lut"
#shadername="bluesea"
#shadername="jitter"
#-i ./lut.jpg \
#"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
#"[0:v]scale=1000:1000,setsar=sar=1/1,setdar=dar=1000/1000[scale0];
#[1:v]scale=256:160,setsar=sar=1/1,setdar=dar=256/160[scale1];
#-i ./lut_1000x1000.jpg \
#-i ./lut_2560x1600.jpeg \
#[lut0]scale=1000:1000,setdar=dar=1000/1000" \
#[scale0]lutglshader=ext=./lut1.jpg:ext_type=0:sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5[lut0];
#[scale0]lutglshader=lut_source=./lut.jpg:lut_type=0:duration=5[lut0];
#[scale0]lutglshader=lut_source=./lut.rgb:lut_type=1:duration=5[lut0];
#-i ./lut.jpg \
ffmpeg -v debug \
-ss 0 -t 5 \
-i $file_path \
-filter_complex \
"[0:v]scale=512:512,setsar=sar=1/1,setdar=dar=512/512,split=2[scale0][scale0_copy];
[scale0]lutglshader=lut_source=./lut.jpg:lut_type=0:duration=5[lut0];
[lut0]scale=512:512,setdar=dar=512/512[lut0_ret];
[lut0_ret]pad=iw*2[lut0_pad];
[lut0_pad][scale0_copy]overlay=512:0" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
#[lut0]scale=1000:1000,setdar=dar=1000/1000" \
}
function main7_1 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
shadername="lut"
#shadername="bluesea"
#shadername="jitter"
#-i ./lut.jpg \
#"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
#"[0:v]scale=1000:1000,setsar=sar=1/1,setdar=dar=1000/1000[scale0];
#[1:v]scale=256:160,setsar=sar=1/1,setdar=dar=256/160[scale1];
#-i ./lut_1000x1000.jpg \
#-i ./lut_2560x1600.jpeg \
#[lut0]scale=1000:1000,setdar=dar=1000/1000" \
#[scale0]lutglshader=ext=./lut1.jpg:ext_type=0:sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5[lut0];
#[scale0]lutglshader=lut_source=./lut.jpg:lut_type=0:duration=5:lut_img_w=512:lut_img_h=512[lut0];
#[scale0]lutglshader=lut_source=./lut.jpg:lut_type=0:duration=5[lut0];
#[scale0]lutglshader=lut_source=./lut_1000x1000.rgb:lut_type=1:duration=5:lut_img_w=1000:lut_img_h=1000:sdsource='gl/lut_shader_1000x1000.gl':vxsource='gl/lut_vertex.gl'[lut0];
#-i ./lut.jpg \
ffmpeg -v debug \
-ss 0 -t 5 \
-i $file_path \
-filter_complex \
"[0:v]scale=512:512,setsar=sar=1/1,setdar=dar=512/512,split=2[scale0][scale0_copy];
[scale0]lutglshader=lut_source=./lut_1000x1000.rgb:lut_type=1:duration=5:lut_img_w=1000:lut_img_h=1000[lut0];
[lut0]scale=512:512,setdar=dar=512/512[lut0_ret];
[lut0_ret]pad=iw*2[lut0_pad];
[lut0_pad][scale0_copy]overlay=512:0" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
#[lut0]scale=1000:1000,setdar=dar=1000/1000" \
}
function main8 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
shadername="star"
ffmpeg -v debug \
-ss 0 -t 5 \
-i $file_path \
-filter_complex \
"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
[scale0]plusglshader=sdsource=gl/${shadername}_shader.gl:vxsource=gl/${shadername}_vertex.gl:duration=5[lut0];
[lut0]scale=1000:1000,setdar=dar=1000/1000" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
#gles2_filter.vert
function main9 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
:<<!
shadername="customer/gles2_filter-left2right"
shadername="customer/gles2_filter-right2left"
shadername="customer/gles2_filter-up2down"
shadername="customer/gles2_filter-down2up"
shadername="customer/gles2_filter-rotate-clockwise"
shadername="customer/gles2_filter-rotate-anticlockwise"
!
shader_list=(
"customer/gles2_filter-left2right"
"customer/gles2_filter-right2left"
"customer/gles2_filter-up2down"
"customer/gles2_filter-down2up"
"customer/gles2_filter-rotate-clockwise"
"customer/gles2_filter-rotate-anticlockwise"
)
for val in ${shader_list[@]}; do
shadername=$val
ffmpeg -v debug \
-ss 0 -t 2 \
-i $file_path \
-filter_complex \
"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
[scale0]plusglshader=sdsource=gl/${shadername}.frag:vxsource=gl/${shadername}.vert:duration=5[lut0];
[lut0]scale=1000:1000,setdar=dar=1000/1000" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y gl/$shadername.mp4
break
done
}
function main11 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
#-t 3 -i ./nandaifu-zhan.mov \
ffmpeg -v debug \
-framerate 10 -loop 1 -t 3 -i ./test_out.png \
-t 3 -i ${file_path} \
-filter_complex "[0:v]scale=2560:1600,setdar=dar=2560/1600,setsar=sar=1/1[scale0];
[scale0]plusglshader=vxsource=./plusvertex.gl:sdsource=./plusshader.gl[fade1];
[fade1]scale=1000:1000,setdar=dar=1000/1000,setsar=sar=1/1[out1];
[1:v][out1]overlay" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4 && ffplay output.mp4
}
function main12 {
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
#local pip_path="./test.mp4"
#local pip_path="./cat_quqi.jpeg"
local pip_path="./nandaifu-zhan.mov"
#shadername="star"
#"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
#[lut0]scale=1000:1000,setdar=dar=1000/1000" \
ffmpeg -v debug \
-ss 0 -t 3 \
-i $file_path \
-filter_complex \
"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
[scale0]pipglshader=start=0:duration=3:pip_duration=3:ext_source=${pip_path}:vxsource=gl_pip/pip_vertex.gl:sdsource=gl_pip/pip_shader.gl" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
function main13 {
local pip_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k.mp4"
local file_path="/Users/numberwolf/Documents/webroot/Movies/1000p10s_9k_first.mp4"
#local pip_path="./cat_quqi.jpeg"
#local pip_path="./nandaifu-zhan.mov"
#shadername="star"
#"[0:v]scale=2560:1600,setsar=sar=1/1,setdar=dar=2560/1600[scale0];
#[lut0]scale=1000:1000,setdar=dar=1000/1000" \
#"[0:v]scale=2560:1600[scale0];
# ,setdar=dar=2560/1600
ffmpeg -v debug \
-ss 0 -t 5 \
-i $file_path \
-filter_complex \
"[0:v]scale=2560:1600[scale0];
[scale0]fadeglshader=offset=4:fade_duration=1:ext_source=${pip_path}:vxsource=gl_fade/fade_vertex.gl:sdsource=gl_fade/fade_shader.gl[effects];
[effects]scale=1000:1000" \
-vcodec libx264 \
-an \
-pix_fmt yuv420p \
-y output.mp4
}
#main1
#main2
#main3
#main4
#main5
#main6
#main7
#main7_1
main8
#main9
#main11
#main12
#main13