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Merge pull request #2 from longtail-labs/windows
feat: windows
2 parents 09d07bf + ec42904 commit ef50da8

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.github/workflows/beta-release.yml

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- cron: '0 3 * * *'
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push:
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branches:
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- june-29
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- windows
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# Allow manual triggering
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workflow_dispatch:
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jobs:
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generate-version:
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runs-on: blacksmith-4vcpu-ubuntu-2204
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runs-on: ubuntu-latest
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outputs:
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beta_version: ${{ steps.set-version.outputs.beta_version }}
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steps:
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conveyor-beta-build:
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name: Build Beta macOS App
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runs-on: blacksmith-4vcpu-ubuntu-2204
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runs-on: ubuntu-latest
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needs: [generate-version]
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permissions:
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contents: write

.github/workflows/pr-build.yml

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jobs:
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build:
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runs-on: blacksmith-4vcpu-ubuntu-2204
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Repository

.github/workflows/release.yml

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jobs:
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create-release:
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name: Create Release for Version
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runs-on: blacksmith-4vcpu-ubuntu-2204
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runs-on: ubuntu-latest
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permissions:
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contents: write
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pages: write

README.md

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<tr>
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<td width="50%">
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<img src=".screenshots/game.png" alt="Game Integration" width="100%" />
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<p align="center"><em>Game Integration</em></p>
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<p align="center"><em>Game Mode</em></p>
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</td>
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<td width="50%">
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<img src=".screenshots/mcp.png" alt="MCP Integration" width="100%" />
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- **ccusage**: Claude Code usage tracking
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- **Claude Code SDK**: Official SDK for Claude Code integration
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### **Game Server** (`/game`)
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### **Game** (`/game`)
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- **Go**: High-performance backend language
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- **Templ**: Type-safe HTML templating
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## 📄 License
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details
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## 🌟 Support
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conveyor.beta.conf

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# Beta-specific settings
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icons = "_icons/slide-code-beta-logo.png"
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vcs-url = "github.com/longtail-labs/slide.code.releases.beta"
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# Override Windows version quad to ensure valid format
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windows.manifests.version-quad = "0.0.1.0"
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}
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conveyor.compatibility-level = 18.1

conveyor.conf

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]
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// Explicitly focus on Mac for this workflow
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# machines = [mac.amd64, mac.aarch64]
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machines = [mac.aarch64]
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machines = [mac.amd64, mac.aarch64, windows.amd64]
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# machines = [mac.aarch64]
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}
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// Set compression level to high to maximize build size reduction

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