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<!DOCTYPE html>
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<title>Machine Format Position Permutations - Modular Machinery Offline Reference</title>
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<h1 class="border border-bottom">Custom Machines: Machine Format Position Permutations [Advanced]</h1>
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<p>From <a href="https://github.com/HellFirePvP/ModularMachinery/wiki/8.-Custom-Machines:-Machine-Format---Position-Permutations-%5BAdvanced%5D">https://github.com/HellFirePvP/ModularMachinery/wiki/8.-Custom-Machines:-Machine-Format---Position-Permutations-%5BAdvanced%5D</a> </p>
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<p>As described and shown at the end of the <a href="01_machine_format.html">Machine Format</a> wiki page,
the block-pattern definition for the machine can be very clunky. To help combat that,
you can define arrays of positions and the mod will build all permutations over those.</p>
<p>Example from the Machine format page: One part of the block-pattern, the lowest layer, had the following positions:</p>
<p>[1, -1, 2], [0, -1, 2], [-1, -1, 2], [1, -1, 1], [0, -1, 1], [-1, -1, 1], [1, -1, 0], [0, -1, 0], [-1, -1, 0]</p>
<p>Now those describe essentially the 3x3 lower "floor" of the machine. y is always -1,
x ranges from 1 to -1,
z ranges from 2 to 0.
Instead of writing entries for all those positions, you can also write:</p>
<div class="code">
<pre class="code">
[...]
{
"x": [1, 0, -1],
"y": -1,
"z": [2, 1, 0],
"elements": [
"modularmachinery:blockcasing",
"modularmachinery:blockinputitem",
"modularmachinery:blockinputenergy",
"modularmachinery:blockoutputitem",
"modularmachinery:blockoutputfluid"
]
}
[...]</pre>
</div>
<p>The mod will build all possible combinations of all coordinates given.
So instead of writing 9 entries, you can also just write 1 in this example.</p>
<p>Let's have another example:</p>
<p>[1, 0, 2], [-1, 0, 2], [1, 0, 0], [-1, 0, 0], [1, 1, 2], [-1, 1, 2], [1, 1, 0], [-1, 1, 0]</p>
<p>Now this follows a similiar pattern: x is either 1 or -1, z is either 0 or 2, and y is either 0 or 1.
All possible combinations/permutations of those are listed above, so you can just write them as follows:</p>
<div class="code">
<pre class="code">
[...]
{
"x": [1, -1],
"y": [0, 1],
"z": [0, 2],
"elements": [
...
]
}
[...]</pre>
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